Heather Fleming discusses two frameworks that can be used with individuals to improve communication, increase empathy and establish the psychologically safe environment a team needs to thrive.
Richard Weissel advises Agile organizations to spend some time understanding what it is that makes the classroom environment a classic example of collaborative working based on trust and respect.
Wendy Closson talks about the concrete steps that will get one in the habit of winning friends and influencing people using an algorithmic approach to speaking authoritatively and authentically.
Neha Batra believes that the best teams are the ones with diverse ways of working, diverse opinions, and diverse backgrounds, but with great diversity comes great responsibility.
Sameer Farooqui demos connecting to the live stream of Wikipedia edits, building a dashboard showing what’s happening with Wikipedia datasets and how people are using them in real time.
Melinda Seckington discusses how to become a superhero developer by helping others start with the origin stories, and lessons learned from Marvel superheroes.
Jim Benson notices that some organizations keep their silos and have even created a DevOps one, suggesting that what is needed is a UXDevQAOPS group or simply Collaborative Development.
Steve Rogalsky conducts a workshop on using the design studio approach to achieve effective collaborative design.
Rhiannon Gaskell, Brett Wakeman, Rikki-Lee Vrankovich discuss how a hackathon sparked the change at Carsales AUS, followed by a number of initiatives that brought organizational agility.
Kevin Goldsmith presents Spotify’s internal culture promoting collaboration and creativity and the internal groupings that keep individuals and teams aligned and cross-functional.
Shane Hastie discusses the need for business analysis and requirements management, and showing how product ownership requires a team with a variety of skills and backgrounds to be effective.
Randy Shoup discusses several important aspects of engineering cultures: hiring and retention, ownership and collaboration, quality and discipline, and learning and experimentation.