InfoQ Homepage Conferences Content on InfoQ
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The Technologist’s Guide to Hitchhiking
Seb Rose keynotes on the role of serendipity in a developer’s career, how to loosen up and how to make one’s own luck.
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Async or Bust!?
Todd Montgomery discusses several questions related to the asynchronous vs synchronous designs debate.
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High Performance Managed Languages
Martin Thompson explores how their managed runtimes can equal, and even better in some cases, the performance of native languages.
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Continuous Performance Testing
Mark Price talks about techniques for making performance testing a first-class citizen in a Continuous Delivery pipeline.
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Performance Testing in Java
Ix-chel Ruiz and Andres Almiray talk about the tools, like JMeter and JMH, and some techniques that should make engaging in performance testing a rewarding experience.
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Latency Sensitive Microservices
Peter Lawrey looks at the differences between microservices and monolith architectures and their relative benefits and disadvantages.
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From Microliths to Microsystems
Jonas Boner explores microservices from first principles, distilling their essence and putting them in their true context: distributed systems based on reactive principles.
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Designing Pragmatic RESTful APIs
Anupama Natarajan presents key principles to consider when designing RESTful APIs based on her experience designing them for real-world applications.
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Building Hypermedia Clients
Todd Brackley demonstrates provisioning a network of data through a JavaScript client to show that there is no magic and talks through some of the major design issues.
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Data Preparation for Data Science: A Field Guide
Casey Stella presents a utility written with Apache Spark to automate data preparation, discovering missing values, values with skewed distributions and discovering likely errors within data.
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Disciplined Agile Business Agility - One Size Does Not Fit All
Scott Ambler introduces the DA framework, describing strategies at the enterprise level currently being applied in organizations around the world.
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Building Reliability in an Unreliable World
Greg Murphy describes how GameSparks has designed their platform to be tolerant of many things: unreliable and slow internet connectivity, cloud resources that can fail without warning, and more.