InfoQ Homepage Conferences Content on InfoQ
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Java Puzzlers: Something Old, Something Gnu, Something Bogus, Something Blew
Josh Bloch, Bob Lee point out to the dangers that lurk in Java’s dark corners, so they can be avoided or eliminated from programs and designs.
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How to Teach Your Kid to Code with Hopscotch
Samantha John explains the design considerations for creating a visual language for children and demoes Hopscotch, presenting techniques and sample projects for teaching kids to code.
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Agility is the Tool, Not the Master
Tom Gilb keynotes on agility, outlining 10 principles and his own values for Agile value delivery.
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The Mess We've Made
Bodil Stokke attempts to answer why some meritorious technologies fade away while others end up dominating the software landscape, and suggests what can be done to fix that.
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A Practical Theory of Language-integrated Query
Philip Wadler presents a practical theory of language-integrated query based on quotation and normalization of quoted terms and a theorem guaranteeing that a host query generates a single SQL query.
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Seven Habits of Highly Effective Stakeholders
Rob Keefer outlines 7 practices that managers and other project stakeholders can use to influence an Agile team in a positive way.
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Agile UX: Is Agile from Mars and UX from Venus?
Carl Myhill, Steve Hayes highlight the key elements that a UX Design process and an Agile process have in common, providing practical tips on how to make them work together.
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The Guessing Game - Alternatives to Agile Estimation and the #NoEstimates Debate
Neil Killick exposes the risks inherent to the estimation culture, proposing practical alternatives for the project and spring level.
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XP at Unruly
Arber Pllana shares from his experience using XP at Unruly while scaling the infrastructure to handle a growing amount of traffic and data.
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Stop Trying to Change Me!!
Jason Little teaches how to bring change in an organization without having people feel threatened.
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PostCards from the Future: Tipis for Overcoming Barriers to Innovation
Annemie Ress details 10 actions that help organizations to unlock innovation, addressing 3 themes – fear, language and motivation – which have an impact on their culture of innovation.
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Software for Programming Cells
Colin Gravill discusses programming living cells, demonstrating a software tool chain for characterizing genetic parts that can be combined into genetic devices for programming cell function.