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  • Post-Mortems Trends and Behaviors

    Eric Siegler presented his findings at Velocity from analyzing data from 1000 post-mortems ran by 125 different organizations over a six month period. Main trends include the prevalence of blameless post-mortems; the fact that only 1 in 100 post-mortems refer to "human error"; and that analyzing the lifecycle of incidents can provide useful insights on weaknesses in the incident response process.

  • XebiaLabs Announce DevOps Intelligence Engine

    XebiaLabs, the developers of Continuous Delivery and DevOps tooling XL Release and XL Deploy, has announced availability of the first release of XL Impact, a goal-based, data-driven recommendation and decision making tool for DevOps organisations. XebiaLabs claims this is the first tool of its kind and the capability is essential for organisations to prove DevOps performance improvements.

  • Q&A with Ken Schwaber and Jeff Sutherland about Scrum Guide Updates

    The Scrum guide has been updated to better reflect what Scrum is and clear up misconceptions. Scrum can be used for building software products, and it can be applied to many other areas outside of software as well. Scrum is a framework based on empiricism for continuous improvement. Having a potentially shippable product increment at least every sprint or more often is a key element of Scrum.

  • The Spotify Model is No "Agile Nirvana"

    At Spotify, management and the way the organization works support teams and agile practices by growing people. But Spotify isn’t an “Agile Nirvana”, it’s hard to reach high performance with teams that are constantly growing, changing, and splitting into new teams.

  • Q&A with Aurynn Shaw on Sharing Her Personal DevOps Journey at DevOpsDays NZ

    Raf Gemmail speaks with Aurynn Shaw about her upcoming DevOpsDays NZ talk and the humanist side of DevOps.

  • Q&A with Alison Polton-Simon on Her 'Metrics That Matter’ Talk for DevOpsDays NZ

    Raf Gemmail talks with ThoughtWorks’ Alison Polton-Simon about her DevOpsDaysNZ talk on metrics which teams should be measuring.

  • Tackling Awesome Superproblems with Collaborative Games

    Awesome superproblems are large, complex and enduring problems which can only be solved through collaboration. The key to making collaboration work is serious games, where participants voluntarily agree to follow the rules of the game to create a better and more durable result.

  • Perfect Software, Measuring Continuous Delivery, and Exploring the Future: Agile on the Beach 2017

    At Agile on the Beach 2017, the key takeaways from the final afternoon of the conference included: delivery teams can add value more rapidly by embracing lean, iterative and continuous deployment methodologies; and although highly beneficial, implementing continuous delivery is hard due to the need for principles to be applied in your context.

  • First Annual Retrospective Report Published

    The First Annual Retrospective Report provides a deeper understanding of how retrospectives are used in the real world. The results indicate that retrospectives lead to improved team communication and productivity and help to create an environment of trust. Major challenges are that topics discussed cannot be solved by the team and people do not feel comfortable speaking up.

  • How the Financial Industry Is Doing DevOps

    The second DevOps Enterprise Summit (DOES) Europe, once again held in London, brought together the DevOps enterprise community. The financial industry was well represented, giving the attendees a unique perspective on the challenges facing this heavily regulated industry and how DevOps is helping to address them.

  • Fearless Feedback for Software Teams

    Feedback builds trust, increases team cohesion, and helps individuals to improve their skills and grow in their craft. An effective feedback cycle is the best possible tool for improving team performance. With feedback, issues are addressed before they become toxic and mistakes can be course-corrected early on.

  • Improving Work Life with Organizational Hacks

    Visualize everything, pair up, open Friday, and no training budget; these are some of the "work hacks" that have improved work life at Sipgate, a telephone provider using Scrum.

  • Atlassian Opens up Team Health Monitors and Team Playbook Blueprints

    After introducing a tool-agnostic version of its Team Health Monitors at Summit 2016, Atlassian now also bundles Team Playbook blueprints with the recently released Confluence Server 6.1. A Health Monitor workshop is a team self-assessment aiming to identify pain points and formulate a plan to address weak spots by running low-ceremony "plays" that "can help improve a team's overall health".

  • Doing Safe-to-Fail Experiments

    Safe-to-fail experiments can be used in complex environments to probe, sense, and respond. You have to know what success and failure look like and need to be able to dampen or amplify the effect of probing to handle potential failures. Safe-to-fail experiments can help you to deal with risks and uncertainty, learn, and keep your options open.

  • Applying Hoshin Kanri at Toyota

    Toyota uses Hoshin Kanri to give direction on where they want to improve using Lean IT. Employees at various levels can exchange ideas about Hoshin items, and potentially get them approved by higher management. This approach makes results stronger and increases buy- in from the employees who contribute upfront.

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