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45:27

Bring The Rain: Cloud Powered Continuous Delivery

Posted by  on  Oct 20, 2015

Ken Dale demoes building, testing and deploying a project in the cloud using popular services and technologies.

54:20

Getting Your Web Projects Production Ready with Gulp

Posted by  on  Oct 03, 2015

Jonathan Mills presents how to automate building tasks for JavaScript projects with Gulp.

26:43

Scale-oriented Architecture with APIs

Posted by  on  May 15, 2015

John Sheehan presents choices – queues, proxies - helping a microservices architecture to stay robust and reliable, along with automation strategies allowing Runscope to deploy code 100 times a day.

01:27:55

Gradle for Android

Posted by  on  Apr 04, 2015

Ken Kousen introduces Gradle to Android developers and shows how easy it is to integrate into Android projects.

47:58

Building Stuff with Shake

Posted by  on  Mar 24, 2015

Neil Mitchell introduces the Shake build system. Users of Shake write a Haskell program which makes heavy use of the Shake library, while still allowing the full power of Haskell to be used.

51:07

The Art of the Builds

Posted by  on  Jan 04, 2015

Hans Dockter presents an in-depth treatment of build systems concepts.

49:23

TestOps: Continuous Integration when Infrastructure is the Product

Posted by  on  Nov 08, 2014

Barry Jaspan describes how they test Acquia Cloud, a large PaaS and DevOps project, and what they have learned over several years of developing those tests.

40:11

Continuous Integration for Infrastructure

Posted by  on  Oct 12, 2014 1

Gareth Rushgrove explores patterns and practices useful to implement continuous integration in an infrastructure-as-code environment.

41:09

Our Experience with (And Without) PhoneGap Build

Posted by  on  Sep 27, 2014

Burin Asavesna shares his team’s experience building applications with PhoneGap Build.

51:48

Building an Enterprise PaaS

Posted by  on  Aug 24, 2014

Dave McCrory discusses what it takes to build an Enterprise Platform as a Service, covering data services, design principles, CI, monitoring, coding standards, dependencies, security, and deployment.

41:26

The Tools We’ve Built to Test a Game Engine

Posted by  on  Aug 03, 2014

Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.

01:15:00

The Art of Builds - An In-depth Comparison of Build Tools

Posted by  on  Jan 03, 2014

Hans Dockter discusses build systems from a declarative vs. imperative perspective, the importance of a rich execution model and problems with POM, providing examples from Gradle, Maven and Ant.

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