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InfoQ Homepage Culture & Methods Content on InfoQ

  • Which Industries Would Benefit the Most From Agile Innovation

    When we assign measurable criteria to innovation, we can pinpoint which industries are falling behind the curve. Fortunately, there are many ways in which introducing agile processes can help organisations deliver innovation projects in quick succession for increased long-term value and customer satisfaction

  • Testing Games is Not a Game

    Testing video games goes beyond or differs in general from what Quality Assurance means and represents. It brings a new subset of responsibilities and skills intrinsic to the gaming industry. This article provides insights about the game industry, the role of the game tester, thoughts on challenges, and the learnings of testing games.

  • Practical Applications of Complexity Theory in Software and Digital Products Development

    What if we start a new conversation about complexity, also engaging a completely different crowd - the hands-on practitioners, the problem solvers, the tinkerers? What if we approach that conversation in another way? This article is guided by two new radical ideas; the first idea is on the theory and practice of complexity, and the second idea is on the human element in complexity theory.

  • The Flow System: Getting Fast Customer Feedback and Managing Flow

    The Flow System elevates Lean Thinking in an age of complexity by combining complexity thinking, distributed leadership, and team science into the Triple Helix of Flow, which organizations can use to become more innovative, adaptive, and resilient. This first article explores the importance of quality, getting fast feedback from customers, the concept of flow, and The Flow System.

  • Strategies to Modernize, Maintain, and Future-Proof Systems

    The book Kill it with Fire by Marianne Bellotti provides strategies that organizations can use to modernize, maintain, and future-proof their systems. She suggests choosing strategies based on the organizational context, and defining what value you’re hoping to see from modernization.

  • Applying Stoicism in Testing

    Agility stands for being aware of your environment. There is a specific set of values for a tester that you should stick to; they set limits to what you can deliver as a tester, and within those limits, you can keep your agility. But your values can cause a “collision” with agile people around you, because they don’t have to be perfectly in line with how people apply the agile principles.

  • Put the Feedback back into “Demo & Feedback”

    As agilists, we know the importance of showing our work and getting feedback as early as we possibly can. That feedback guides what we do next. To get what you need to meet the desires of your stakeholders, this article looks at the demo and the feedback part of that session and provides suggestions for creating amazing demo & feedback sessions.

  • Cloud-Native Is about Culture, Not Containers

    At QCon London last year, Holly Cummins, innovation leader in IBM Corporate Strategy, provided a session titled: Cloud-Native is about Culture, not Containers. In this article, Cummins will discuss the role of culture in cloud-native architecture. Furthermore, she will dive into various topics around cloud-native ranging from its definition to CI/CD and operations.

  • Surviving Zombie Scrum

    The book Zombie Scrum Survival Guide by Christiaan Verwijs, Johannes Schartau, and Barry Overeem aims to support teams that are stuck in Zombie Scrum. It helps them to understand why things are the way they are and provide them with experiments to get out of this state of Zombie Scrum by enabling collaboration with stakeholders, working increments, autonomy for teams, and continuous improvement.

  • Becoming More Efficient and Productive in a Distracted World

    This article highlights how increased distractions in agile teams can affect our mental health and cause burnout. It outlines how various productivity hacks can help to reduce this problem and make you highly efficient using real-life experiences. Finally, it discusses various steps the software industry can take to help preserve our mental health and reduce distractions.

  • Cut Your Design Sprints in Half with These Key Tips

    Cut your next design sprint in half with these tips at your side. With this approach, you’ll be able to turn 2.5 days into ~4 hours and the whole sprint to 2.5 days. Make collaborative design thinking easier, more fun, and exciting. With up-front preparation, a clear challenge to tackle, and attention to the clock, you can get to the essentials and turn innovative ideas into testable prototypes.

  • Culture & Methods Trends Report March 2021

    The most significant impact on culture and methods in 2021 is the disruption caused by COVID-19. We look at what's needed for good remote and the impact of bad remote, how management practices are evolving, and the importance of people skills for technologists. Paying attention to ethical issues, diversity and inclusion, tech for good, employee experience and psychological safety are important.

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