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InfoQ Homepage Culture & Methods Content on InfoQ

  • Applying a Zero-Bug Policy at Redgate

    A zero-bug policy is a simple yet effective bug management system that can help you avoid being buried deep in months or sometimes even years-old bugs. Any bugs you agree are serious enough for you to fix, you fix right away, and any other bug will not be fixed and closed. Tom Walsh spoke about how Redgate Software applied the zero-bug policy at Lean Agile Exchange 2020.

  • Remote Working for Tech Workers is Here to Stay

    Remote working is here to stay for tech workers, irrespective of what happens with COVID-19.  Many tech companies are changing their long term planning and hiring practices to allow for remote working in the future, and benefits packages are being reworked to provide support for parents with child care and home schooling pressures.  

  • Experiences from Using a Disciplined Approach to Change

    When a company embraces the agile path, the first question is: “Where do I want to go?” and not “What is the right framework to do agile?” A disciplined approach to change can help you to choose from possible practices such as a “design pattern book” for agile transformation, and to identify when a practice is promising and when the current context is not the most favorable for it.

  • Chaos Conf Q&A: Adrian Cockcroft & Yury Niño Roa

    In preparation for ChaosConf 2020, InfoQ sat down with Adrian Cockcroft and Yury Niño Roa to explore topics of interest in the chaos engineering community. Key takeaways included: there are clear benefits to running “game days” to develop psychological safety, and the future of chaos engineering points toward incorporating security and scaling up experiments to test larger failure modes.

  • Growing Personal and Organisational Courage

    Courage is vital for organisations if they want to thrive in today’s complex world as it will create the right conditions for the highest possible levels of creativity, adaptability and productivity. We all have the power to lead with courage, no matter what our role is.

  • Q&A with Katherine Kirk on Managing Entropy in Uncertain Times

    InfoQ talks to Katherine Kirk about her recently published talk on thriving when control is removed. We discuss the impact of the current pandemic on organisations. Kirk explains the importance of contextual strategies which acknowledge and counterbalance the impact of entropy.

  • How to Build the Dark Star: a Serious Collaborative Game

    Games are learning experiences. They can help people to better understand soft skills and grow by providing space to safely experiment. InfoQ interviewed Corrado (Dex) De Sanctis about the benefits of playing games and his experience from playing the DSBuilders game.

  • Navigating Complex Software Projects and Leading in Uncertain Times: InfoQ Live, Sept 23rd

    InfoQ Live brings together world-class practitioners such as John Willis, senior director in Red Hat's Global Transformation Office, and Sarah Wells, technical director for operations and reliability @FT, to share their valuable insights and practical advice on software engineering leadership.

  • Deliver Faster by Killing the Test Column

    Columns like "In test" often lead to teams having more work in progress and less work actually being finished. Removing such columns can increase collaboration between testers and developers and enable teams to deliver faster.

  • Delivering Technology through Software Engineering Leadership: Upcoming InfoQ Live Event

    InfoQ Live, the interactive virtual event designed for the modern software practitioner, returns on Sept 23rd with a new topic focus: delivering technology by software engineering leadership and by empowering teams. Join world-class practitioners and deep-dive into best practices for leading tech projects, analyzing team data dynamics, and leading teams in uncertain times.

  • Learnings from a Project That Went from Heaven to Hell

    Maja Selmer Megard, project leader and department manager at Kantega, shares her experience from a project that at first sight seemed to be a perfect fit in all regards, but ended up as the most exhausting, conflict-ridden project she has been in.

  • Product Owner Is a Bad Bad Idea

    The question of whether the product owner role is good or not clearly depends on a lot of factors, including team maturity, organisational maturity, organisational type, organisational complexity, and the product owner themselves. Some thought leaders are challenging the function of the role especially in these VUCA (volatile, uncertain, complex, ambiguous) times.

  • The International Week of Happiness at Work

    During the last week of September, from the 21st to the 27th, companies and individuals around the globe are invited to celebrate the International Week of Happiness at Work for the third time. The event was created to promote happiness at work around the globe and companies are encouraged to organize events to focus on increasing happiness at work

  • Taking Advantage of Attitudes for Building Products

    Attitudes like cynicism, skepticism and optimism impact how we develop products. Being aware of attitude matters, as it can block development or lead to building the wrong product. InfoQ interviewed Gwen Diagram about cynicism, skepticism, and optimism, the impact developers can have, and dealing with attitudes in teams.

  • Ensuring Software Quality at eBay Denmark

    Quality is not only about not releasing bugs to production, it is much more than that. Quality is a product that is user-friendly, easy to access and use, has high performance/short load time, and is about code that is stable and easy to maintain. Jette Pedersen gave a talk about how to ensure good quality products at Swiss Testing Day 2020.

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