InfoQ Homepage Culture & Methods Content on InfoQ
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Craftsmanship - the Fifth Agile Manifesto Value?
Robert "Uncle Bob" Martin re-invigorated the discussion around "professionalism in programming" by proposing that the Agile Manifesto be updated with a fifth value, "Craftsmanship over Execution".
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Presentation: Do The Hustle
In this presentation at RubyFringe, Obie Fernandez shares his experience selling consulting services for both Thoughtworks and Hashrocket and gives advice on how developers/consultants can deal with clients by setting minimal requirements, saying "No" and how to choose hourly rates and much more.
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Scrum-ban Paper Adds Kanban to Scrum
Corey Ladas has written an interesting paper titled "Scrum-ban" in which he describes how a Scrum team might introduce the lean practice of kanban. He goes on to describe an evolutionary process, which if taken far enough, replaces most of Scrum. Even for those who don't want to scrap Scrum and go lean, the paper provides a useful view into what kanban is and how it can augment Scrum.
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Presentation: Natural Laws of Software Development - Deriving Agile Practices
In this presentation filmed during Agile 2008, Ron Jeffries and Chet Hendrickson derive Agile practices from the natural laws of software development. They don't just say "Be Agile!", but they explain why Agile practices make perfect sense in the software development world.
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The Industrialization of Software Delivery
IT has consistently failed to deliver expected value time and time again. According to Ian Thomas, Industrialization (componentization, specialization) may be a solution for supporting software agility and reliability in the new business environment.
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Presentation: "We Suck Less!" Is Not Enough
In this presentation filmed during Agile 2008, David Douglas and Robin Dymond discuss about companies which try to adopt Agile, but don't go all the way, resulting in failure and rejection of it, and predictably having a negative impact on Agile's future.
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JUnit Still Not Dead
JUnit has recently released version 4.5 of the infamous Java testing framework, but is it enough to keep the project in the spotlight? Read more to find what's being talked about regarding the future of JUnit.
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Beginner's Mind - An Approach to Listening
Beginner's Mind is the idea of approaching things without preconceptions, pre-conceived ideas or prior judgements. This approach is useful to agile practitioners and coaches, inviting us to enter situations and observe what is really happening before we act.
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Presentation: The Development of a New Car at Toyota
In this presentation made during Agile 2008, Kenji Hiranabe talks about Toyota's development process of a new car. Kenji shares his experience meeting Nobuaki Katayama, Chief Engineer at Toyota, and the lessons he learned from him.
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Is Estimating A Wasteful Practice?
The age old problem of software "estimation" has generated some interesting discussion lately in the agile community. J.B. Rainsberger, Arlo Belshee, Josh Kerievsky, David Anderson, and others ask the question "Are estimates really needed at all?"
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Presentation: Martin Fowler and Dan North Talk Over the Yawning Crevasse of Doom
In this presentation filmed during QCon London 2007, Martin Fowler and Dan North talk about the communication gap existing between the developers and the customers or users. Closing this gap is extremely important in order to create successful software.
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Oracle Unveils ts SOA Product Strategy
After the Oracle acquisition of BEA it was not clear how Oracle was going to integrate often competing SOA products in its and BEA’s portfolio. In his presentation last month David Shaffer, VP Product Managemen for, Oracle Integration, described the Oracle-BEA product Strategy and Roadmap for SOA, BPM, Governance and Events.
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Interview: Linda Rising on "Fearless Change" Patterns
In this interview by Floyd Marinescu, co-founder of InfoQ, Linda Rising talks about the book "Fearless Change: Patterns for Introducing New Ideas" and offers examples of how the patterns presented in the book can ease Agile adoption.
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Card Game Teaches Distributed Project Communication Lessons
Charles Suscheck presented how he uses a variation of the card game Rummy to teach the importance of communication, planning, and collaboration on projects at Agile2008. The game explores the effects of various levels of distribution on a team, as well as the impact of adding or removing experts on the team during a project.
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Presentation: Mock Roles Not Object States
In this presentation filmed during QCon London 2007, Nat Pryce and Steve Freeman talk about TDD using Mock Objects. In their opinion, Mock Objects improves the software design and makes the code more easier to maintain and adapt to changing requirements.