InfoQ Homepage Development Content on InfoQ
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Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.
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Spring: Paving The Way for Continuous Innovation
Jeremy Grelle discusses Spring 3 -Themes, Generics, Annotated Factory Methods, Meta-Annotations, SpEL, MVC, Rest Template- and quickly reviews Spring Integration, Blaze and Roo followed by a Roo demo.
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Rapid and Reliable Releases
Rolf Russell & Andy Duncan discuss rapid and reliable releases from the build/release/devops perspective, considering relationships, metrics, required skills, and the need to cut waste and bottlenecks
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Save the Day with Noda Time
Jon Skeet presents Noda Time, a .NET port of Joda Time which is a Java library for handling time. Skeet discusses the troubles handling time with the .NET API, and how Noda Time solves those issues.
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Project Voldemort at Gilt Groupe: When Failure Isn't an Option
Geir Magnusson explains why Gilt Groupe is using Project Voldemort to scale out their e-commerce transactional system, what are the benefits and what is the current architecture after ditching SQL.
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Silos Are for Farmers: Production Deployments Using All Your Team
Julian Simpson thinks dev and ops should be one team, achieved through: collaboration, respecting everyone, having lunch together, co-location, discussing problems, joined retrospectives, etc.
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Mobile JavaScript Development
Nikolai Onken makes a case for HTML, JavaScript and CSS developing for mobile devices by presenting the status of mobile cross-device development, opportunities it brings and future prospects.
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Scaling Your Cache & Caching at Scale
Alex Miller presents typical difficulties encountered when setting up a cache, plus available choices for designing a distributed caching architecture, and ways to test a cache for performance.
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Towards a Universal VM
Alex Buckley presents some of the challenges for JVM to become a universal VM, serving the needs of Java and non-Java languages, static and dynamic languages, and an ever growing number of features.
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The Wizardry of Scaling
Oren Eini presents several architectural concepts – divide and conquer, background evaluation, one way messaging, the single responsibility principle - helpful to build highly scalable systems.
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Scrub & Spin: Stealth Use of Formal Methods in Software Development
Gerard Holzmann discusses Spin, a design analyzer tool, and Scrub, a code review tool, used by Jet Propulsion Laboratory to analyze and fix the software used for solar system exploration missions.
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Porting Desktop Applications to the Browser
Michael Carter explains how to build web applications using non-HTTP desktop protocols with Orbited, a scalable Comet server, and js.io, a JavaScript library for real-time web applications.