InfoQ Homepage Game Development Content on InfoQ
-
LLaMA-Mesh: NVIDIA’s Breakthrough in Unifying 3D Mesh Generation and Language Models
NVIDIA researchers have introduced LLaMA-Mesh, a groundbreaking approach that extends large language models (LLMs) to generate and interpret 3D mesh data in a unified, text-based framework. LLaMA-Mesh tokenizes 3D meshes as plain text, enabling the seamless integration of spatial and textual information.
-
Visual Studio Code: Unity Extension Now Generally Available
Last month, Microsoft announced the general availability of the Unity extension for Visual Studio Code. This extension, built upon the C# Dev Kit and C# extensions, offers a toolkit tailored for Unity development within Visual Studio Code, accessible on Windows, macOS, and Linux operating systems.
-
AWS Releases SimSpace Weaver for Real-Time Spatial Simulations
AWS recently released SimSpace Weaver, a managed option to run real-time spatial simulations across multiple EC2 instances. Distributing simulation workloads, the service can handle large real-world environments, crowd simulations, and immersive interactive experiences.
-
AWS Releases Amazon GameSparks into Preview
Recently, Amazon announced the preview of Amazon GameSparks, a managed service that provides game developers with features for building, running, and scaling the backend of their games. The public cloud provider also provides an SDK for the Unity game engine with the preview release.
-
Google Launches the Android Game Development Kit
The Android Game Development Kit (AGDK) aims to make it easier to develop, optimize, and deliver Android games. Composed of both existing and new tools and libraries, the Android Game Development Kit is built using C and C++ APIs to maximize performance.
-
Diablo IV: Debugging Linux in Visual Studio
Blizzard's Diablo IV team has published a blog about how they leverage Visual Studio and WSL to debug Linux core dumps on their Windows environments.
-
Iconic Doom3 Game Now in Browsers with WebAssembly: Q&A with Gabriel Cuvillier
The iconic Doom 3 game now runs in browsers with WebAssembly. The port illustrated both the present performance potential and the missing parts for WebAssembly today to seamlessly run heavy-weight desktop applications and games. InfoQ interviewed Cuvillier on technical challenges and lessons to be learnt for developers thinking about porting desktop applications with WebAssembly.
-
Pixi.js, HTML5 Alternative to Adobe Flash, Adds WebGL Support for Cross-Platform, Interactive Apps
PixiJS, a standard-based alternative to Adobe Flash, released its fifth major version with faster rendering and lower GPU utilization. PixiJS v5 abstracts WebGL features behind a new API which falls back to HTML5’s canvas if needed. Developers thus need not dive into the WebGL API or deal with device compatibility to create rich, interactive graphics, cross-platform applications, and games.
-
Babylon.js 3.3 Improves Particle System and WebVR Support for 3D Games
The Babylon.js 3.3 release leverages features from the Microsoft Mixed Reality Toolkit (MRTK) to improve WebVR development and revamps its particle system controls.
-
Babylon.js 3.0 Released, Supports WebGL 2
Babylon.js, Microsoft's native JavaScript-based 3D game engine, has reached version 3. The new version supports WebGL 2 and includes a rewritten component for handling physical based rendering (PBR). In addition, developers can use the playground, an in-browser editor, and Spector, a WebGL debugger.
-
Amazon Launches Lumberyard Game Engine, Featuring Integration with AWS and Twitch
Lumberyard is a free (as in “free-beer”) game engine and SDK that is suitable to create triple-A games, Amazon say, for Windows, Xbox One, and PS4, while support for Mac, Linux, iOS, and Android is coming.
-
Phaser 2.4: Game Framework's Epic Release
Phaser 2.4 is an "epic release" featuring a new video component updates, enhancements and fixes. Where 2.3 didn't have support for video files, creator Richard Davey says 2.4 not only introduces this support, but does so in a way that they can easily be used in games.
-
Building Halo 4, a Video Game, Using the Actor Model
When designing and building Halo 4, the next version in a video game series, a new solution was created based on the Actor model implemented by the Orleans framework. Caitie McCaffrey told in a presentation at the QCon London conference talking about the work designing and building the services supporting the new game.
-
Unity Launches Analytics on iOS and Android
Unity last week announced the launch of Unity Analytics, a service which assists game developers in gaining an understanding into the behaviour of their players. The service is currently in an open beta with support for the iOS and Android platforms only.
-
“Age of Ascent” Case Study Highlights Cloud as Game Delivery Engine
Microsoft recently published a case study describing how a massively multiplayer online (MMO) game used Microsoft Azure to support tens of thousands of players in a single space battle. The case study looks at how architectural considerations like connectivity, latency, and scale can be addressed in an elastic cloud environment that must respond quickly to unexpected bursts in demand.