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Babylon.js 3.0 Released, Supports WebGL 2

by David Iffland Follow 3 Followers on  Jul 20, 2017

Babylon.js, Microsoft's native JavaScript-based 3D game engine, has reached version 3. The new version supports WebGL 2 and includes a rewritten component for handling physical based rendering (PBR). In addition, developers can use the playground, an in-browser editor, and Spector, a WebGL debugger.

Development Follow 98 Followers

Amazon Launches Lumberyard Game Engine, Featuring Integration with AWS and Twitch

by Sergio De Simone Follow 4 Followers on  Feb 13, 2016

Lumberyard is a free (as in “free-beer”) game engine and SDK that is suitable to create triple-A games, Amazon say, for Windows, Xbox One, and PS4, while support for Mac, Linux, iOS, and Android is coming.

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Phaser 2.4: Game Framework's Epic Release

by James Chesters Follow 1 Followers on  Jul 28, 2015

Phaser 2.4 is an "epic release" featuring a new video component updates, enhancements and fixes. Where 2.3 didn't have support for video files, creator Richard Davey says 2.4 not only introduces this support, but does so in a way that they can easily be used in games.

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Visual Studio Increases Support for Unreal and Cocos2D

by Jeff Martin Follow 4 Followers on  Apr 22, 2015

Building on its Unity game engine support, Microsoft has announced that it is broadening this support to include Unreal Engine and Cocos2D.

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Building Halo 4, a Video Game, Using the Actor Model

by Jan Stenberg Follow 6 Followers on  Mar 07, 2015 3

When designing and building Halo 4, the next version in a video game series, a new solution was created based on the Actor model implemented by the Orleans framework. Caitie McCaffrey told in a presentation at the QCon London conference talking about the work designing and building the services supporting the new game.

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Unity Launches Analytics on iOS and Android

by Matt McComb Follow 0 Followers on  Jan 27, 2015

Unity last week announced the launch of Unity Analytics, a service which assists game developers in gaining an understanding into the behaviour of their players. The service is currently in an open beta with support for the iOS and Android platforms only.

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VS Tools for Unity 2 Preview Shows Improved Debugging

by Jeff Martin Follow 4 Followers on  Dec 04, 2014

Unity developers using Visual Studio will see several improved debugging features in the latest preview of Visual Studio Tools for Unity 2.0. Alongside the enhancements is added support for VS2015 and Visual Studio 2013 Community.

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“Age of Ascent” Case Study Highlights Cloud as Game Delivery Engine

by Richard Seroter Follow 2 Followers on  Nov 13, 2014

Microsoft recently published a case study describing how a massively multiplayer online (MMO) game used Microsoft Azure to support tens of thousands of players in a single space battle. The case study looks at how architectural considerations like connectivity, latency, and scale can be addressed in an elastic cloud environment that must respond quickly to unexpected bursts in demand.

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C# Comes to the Unreal Engine

by Jeff Martin Follow 4 Followers on  Nov 07, 2014

The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.

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CocosSharp: Xamarin Forks Cocos2D-XNA

by Abel Avram Follow 4 Followers on  Aug 13, 2014

Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

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Striking a Balance Between Open API Usage Policies and Innovation

by Jeevak Kasarkod Follow 2 Followers on  Aug 11, 2014

The limits imposed on open API usage policies by API providers has sparked off a debate on the relationship between such restrictions and its effect on innovation. In spite of philosophical differences between the two sides developers continue to circumvent technical blocks to access data. Is there a way to strike a balance or align interests?

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Microsoft Releases Tools for Unity

by Jeff Martin Follow 4 Followers on  Jul 31, 2014

As promised, Microsoft has released newly acquired Visual Studio plugin UnityVS for free to developers using any recent paid edition of Visual Studio. This plugin greatly improves developers working with the Unity game development system.

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Google Released LiquidFun 1.1, Open-source 2D Physics Engine

by Sergio De Simone Follow 4 Followers on  Jul 18, 2014

Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.

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Google Play Games: Events And Quests, Saved Game

by Roopesh Shenoy Follow 0 Followers on  Jul 15, 2014

Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.

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Google Open-Sources FlatBuffers: Efficient, Cross-Platform, Serialization Library

by Roopesh Shenoy Follow 0 Followers on  Jun 18, 2014 3

The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.

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