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  • Scaling Mobile at XING: Platform, Framework and Domain Teams

    This article describes learning from XING on how to scale mobile development such that as many teams as necessary can contribute to the development of mobile apps (on both iOS and Android platforms) and at the same time keep the apps consistent, stable and shiny. It summarizes the key decisions and structural changes they made in order to enable scaling mobile from 2 to 10 teams.

  • In-App Subscriptions Made Easy

    There are various types of subscriptions: recurring, non-recurring, free-trial periods, various billing cycles and any possible billing variation one can imagine. But with lack of information online, you might discover that mobile subscriptions behave differently from what you expected. This article will make your life somewhat easier when addressing an in-app subscriptions implementation.

  • How to Turn Your App into a Business

    Developing an app that represents your business may seem easier than what it was five years ago but turning the app into a viable business requires more hardship than just development skills. Increasing competition in mobile app stores is making things even harder for any app to survive and grow like a business. This articles provides a few tips to make your app a success

  • Mobile Apps Offline Support

    Offline support for mobile applications can be thought of as the ability for the app to react gracefully to the lack of connectivity. The rather new context of mobile devices introduced problems such as presence or absence of a network connection or even high latency and low bandwidth. This article covers approaches to these problems in the field of mobile app development.

  • Q&A with Alex Blewitt on Swift Essentials

    Less than a year ago, Apple introduced Swift to the developer community. While Objective-C is a very powerful and mature language, Apple obviously wanted to freshen up its development eco-system with a new language borrowing concepts from modern, functional and script-like languages. InfoQ caught up with Alex Blewitt, author of "Swift Essentials", a book on developing iOS apps using Swift.

  • Continuous Quality and the Cloud: How You Should Be Testing Mobile Apps

    What is so hard about developing and testing mobile apps? For a lot of developers the answer to this question is "keeping quality high in a field of device and os fragmentation". This is even more true when apps need to be delivered agile, in short release cycles. Cloud based test labs provide an infrastructure to efficiently execute automated tests for your software on a great number of devices.

  • Insights into the Testing and Release Processes for Chrome for iOS

    At a recent Google Tech Talk in New York, Lindsay Pasricha, software test engineer at Google for the last eight years, provided a peek into the test and release processes for Google Chrome for iOS, exploring product development strategy, automated testing frameworks, and manual testing processes. Here a summary of the most important takeaways.

  • Merry Swiftmas from InfoQ

    It's nearly Christmas time now and some might still be looking for a tree and a few presents. Well, InfoQ would like to help you here. This article teaches you to create as many trees and presents as you need on your iOS device using Apple Swift and SceneKit. SceneKit is a 3d-graphics-framework often used for gaming projects and obviously sometimes to create Christmas accessories. Merry Swiftmas!

  • Implementing and Searching Deep Links with the URX API

    John Milinovich explains why mobile deep links matter, how to implement them and search for deep links in other apps using the URX API.

  • Article Series: Creating Mobile Apps - Recently New Technology and Already a Commodity?

    This InfoQ article series is focused on the fast-changing world of Mobile technology. Various technologies emerged to create mobile apps and development processes start to consider mobile as first class citizens. But even though mobile already seems to be omnipresent, the future is just about to start. All this will influence the way we design, develop and test software in the coming years.

  • Behavioral Analysis for Mobile Apps

    Mobile channels are getting more and more important - not only for companies with focus on technology but also for traditional businesses. Consequently, the concepts of website optimization and customer behavior analysis are being transferred to field of mobile websites and mobile applications. The overall goal is to learn more about customer behavior and to adopt mobile applications to it.

  • Virtual Panel on App Development

    Mobile apps are everywhere and a company can hardly ignore them as an additional or even as the primary channel to offer services. Whereas it’s clear that one has to support Android and iOS to reach a maximum of users, it’s not quite clear, what technology and tools to chose to build applications for those systems or whether to go “native”, “hybrid” or “HTML/JavaScript” ...

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