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  • DukeScript: A New Attempt to Run Java Everywhere

    DukeScript is a technology meant to bring Java to every client, mobile or desktop, without the need of a plug-in. In spite of its misleading name, DukeScript is not a new scripting language but an attempt to “put Java back in JavaScript”, in an attempt to fulfill the initial vision for Java: Write Once, Run Everywhere.

  • Swift Programming Language

    This year, Apple surprisingly unveiled Swift, a new programming language for iOS and OSX at WWDC. Swift is an alternative to Objective-C introducing syntactical concepts and programming paradigms well known from other languages but not available in iOS and OSX world yet. In this article, Gustavo Machado, vice president of engineering at KidoZen, details why Swift is an enrichment to iOS and OSX.

  • Building and Deploying Android Apps Using JavaFX

    Java was invented to provide a software environment for embedded devices. But a strange loop in history made Java the top language for enterprise software. Java comes full circle with JavaFX, a mature Rich Client Application framework included in the Java 8 core libraries. In this article, we show how to deploy JavaFX Applications on Android devices, a game changer for the JavaFX platform.

  • Unusual Ways to Create a Mobile App

    There are hundreds of thousands of mobile applications for nearly every purpose in the iOS or Android app stores. Usually they are created with Objective-C toolstacks for iOS devices and Java based for Android handsets. In this article we would like to show you two not so common ways to build native apps with Java and Xtend which help to share code between both worlds and simplify development.

  • Native Cross-Platform Apps with Tabris

    Tabris is the first Java toolkit for the cross-platform development of native mobile applications. It combines native user experience with tailor-made, native controls and functions. But what exactly does native mean?

  • A Technical Overview of Moscrif – MObile SCRipting Framework

    Moscrif is a cross-platform solution for mobile application development enabling developers to create native applications and games for smartphones, tablets and desktops.

  • From C# to Objective-C with Somya Jain

    A shift has been occurring in the business world. Many consulting companies that traditionally write line-of-business applications in .NET are now being asked to build applications for iOS. And while .NET and Java will still be viable for years to come, there are a lot of opportunities for teams that are willing to cross-train. Somya Jain explains what that entails for C# developers.

  • An Overview of .NET/Mono Runtime Versions, Profiles, and Targeting Packs

    The .NET/Mono Framework has never been a single, unified stack and over the years Microsoft and Novell added several new versions to cover Linux, OS X, and mobile devices. With the introduction of Windows 8 and Visual Studio 11 we can expect one, maybe two more. In an attempt to clear up some of the confusion this article reintroduces all of the major profiles and many of the lessor know ones.

  • Wally McClure on the Future of MonoTouch and Mono for Android

    Wallace B. McClure is the co-author of Professional iPhone Programming with MonoTouch and .NET/C# and the soon to be released Professional Android Programming with Mono for Android and .NET/C#. Our interview took place took place prior to and just following the announcement that Xamarin would be taking over maintenance of Mono from Attachmate.

  • Debugging in MonoTouch

    When you run into bugs in application development, it's important to be able to track them down quickly and efficiently. To this end, debuggers allow you to track your code during execution and see exactly what’s happening. This article explores how to set up, test out, and work with the MonoTouch debugger while developing iPhone applications, including debugging running applications over Wifi.

  • Customizing Tables in MonoTouch

    Tables are a staple in many iPhone applications. Although not a new invention in terms of application development, tables in the iPhone are very specific, given the constraints of the size of the device. Fortunately, Apple offers an easy way to customize tables, and this article explores working with the UITableView and UITableViewCell controls to create highly customized iPhone tables.

  • MonoTouch: .NET Development for the iPhone

    MonoTouch is a Mono based framework for building iPhone applications. While there is a certain sense of familiarity in using the C# language and its core libraries, developers will still need learn MonoTouch’s development environment and the iPhone’s unique GUI requirements. Bryan Costanich shows how to use it with the MonoDevelop IDE to quickly start building .NET-based iPhone applications.

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