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  • Five Android and iOS UI Design Guidelines for React Native

    This article will explain why UI designers should follow platform specific guidelines while designing for multiple platforms. This can be quite a complex task, due to the variety of constraints and guidelines there are to consider. We propose five easy guidelines to design for multiple platforms focusing on React Native and without missing key usability concerns.

  • Kotlin Multiplatform for iOS Developers

    Leveraging the similarities between Swift and Kotlin, Kotlin Multiplatform makes it easy to create cross-platform components that you can reuse across iOS and Android projects. This article will lead you through all the steps required to set up Android Studio to build a framework you can import into Xcode.

  • JavaScript and Web Development InfoQ Trends Report

    This InfoQ Trends Report looks at the current trends with JavaScript, HTML, CSS, and web development in general, exploring technologies and options gaining further adoption, and those approaching their end of life. The rate of new JavaScript, CSS, HTML, and WebAssembly standards, as well as frameworks and other web technologies continues to accelerate substantially.

  • The Rewards and Challenges of Predictive Maintenance

    Predictive maintenance is not new, but today more than ever, with advancements in industrial Internet of things (IIoT) and artificial intelligence (AI), predictive maintenance can result in significant savings for manufacturers.

  • Your Roadmap to an Open Mobile Application Development Strategy

    This article explains why, in a fast-changing mobile app environment, organizations should aim for flexibility by using an open development infrastructure for their mobile app development. This infrastructure should support multiple deployment options, decouple the front-end and MBaaS infrastructure, enable task automation by using both cloud services and a low-code development approach.

  • App Architecture, iOS Application Design Patterns in Swift Review and Author Q&A

    App Architecture, iOS Application Design Patterns in Swift by Chris Eidhof, Matt Gallagher, and Florian Kugler presents a number of architectures for iOS Swift applications, from the ubiquitous Model-View-Controller to a few more experimental ones. The book is accompanied by a set of videos that are available as a separate purchase and add a live-coding dimension to the book content.

  • Six Top Tools to Build Augmented Reality Mobile Apps

    Though many people consider Augmented Reality to be only an entertainment technology, it’s actually widely used in multiple industries like healthcare, e-commerce, architecture and many others. This article helps you understand what kind of AR apps can be created, what features you should look for in an AR SDK, and provides you a table comparing six widely known AR toolkits.

  • Is Project Treble the Answer to Android Updates?

    While iOS updates can be usually installed on all supported devices the day they are released, Android updates are annoyingly slow to roll out. As a result, fragmentation has been a major problem in the Android world for several years. Project Treble is an attempt to remedy this entire set of problems. This article will introduce its architecture and discuss its chances of success.

  • Mobile Cross-Platform Development with Xamarin

    Xamarin is becoming a popular tool for mobile app development. There are a number of very good reasons for this as well as a few drawbacks that make it unsuitable for certain kinds of apps. This article will dwell upon them as well as weigh up the pros and cons of cross-platform versus native development.

  • InfoQ Call for Articles

    InfoQ provides software engineers with the opportunity to share experiences gained using innovator and early adopter stage techniques and technologies with the wider industry. We are always on the lookout for quality articles and we encourage practitioners and domain experts to submit feature-length (2,000 to 3,000 word) papers that are timely, educational and practical.

  • Cryptocurrency and Online Multiplayer Games

    The era of cryptocurrency opens new possibilities for game publishers and developers. However, it is not yet a fully-developed market and there are many things that should be taken into account before entering it. This article reviews the main pros and cons of entering this new and highly volatile field.

  • Challenges in HoloLens Application Development

    This article discusses the lessons we learned developing new UWP apps and updating existing UWP applications to make them work on the HoloLens. We present UWP application design considerations to be taken into account early in the development lifecycle to support the HoloLens device family. Finally, we provide plausible solutions and suggestions to make the upgrade process less complex.

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