InfoQ Homepage Mobile Content on InfoQ
-
History of MonoGame
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
-
10 Tips when Porting to Windows Phone
Matt Lacey shares 10 tips for mobile developers porting their applications to Windows Phone.
-
Custom Components for Android
Paul Lammertsma conducts a hands-on workshop on creating custom components for Android applications, providing best practices for accessibility, measuring and memory management.
-
Near Field Communication
Neil Garner discusses the role played by NFC in today and tomorrow’s economic landscape and how businesses can take advantage of it.
-
Building a Media Player Application with the GStreamer SDK for Android
Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
-
Advanced Sensors in Mobile Devices
Adam Blum covers the latest smartphone capabilities, advising developers to stay ahead of the pack with examples of hardware and applications that are at the forefront of this ever-changing frontier.
-
Combining JavaScript with Other Languages on the Web
Alon Zakai discusses using Emscripten, Embind and asm.js to generate JavaScript code from other languages, in an attempt to make such code run at near native speeds.
-
Consumerization - What Does It Mean to a Developer?
Chris Swan discusses user experience for banking and financial mobile applications, architectures, and the frameworks and containers that ease the way to secure deployment into production.
-
Architecture of the Triposo Travel Guide
Jon Tirsen and Douwe Osinga tell Triposo’s story from a small hobby project to the large architecture of today. Triposo is a mobile phone travel guide.
-
Look Ma, No Connections! Building Offline-capable Web Apps with HTML5
Bijan Vaez discusses building large-scale cross-platform mobile apps with HTML5 including offline support, real-time interactivity, and device APIs (camera, GPS).
-
Hyper Focused to a Fault
Brittany Tarvin discusses the security and privacy issues related to mobile inter-app communication.
-
Gamifying Enterprise Mobile Applications: Do We Have a Winner?
Michelle Andreassen takes a business-to-employee look at UX, prototyping and user testing of gamified enterprise mobile apps to see if these really do bring more value to the company beyond the hype.