Dan Podsedly talks about the challenges and opportunities encountered as product organizations grow beyond the single agile team, based on real world experiences of Pivotal Tracker.
Malgorzata Kusyk discusses the culture needed to embrace change and the skills and competences required from today’s project leaders to remain relevant in a continually changing world.
Andrea Darabos discusses how to lower the startup risk with Minimum Viable Experiments which help product managers and investors build with more confidence and avoid costly mistakes.
Based on his experience at Uber, Matt Ranney explores why the build or buy tradeoff is so difficult, and makes some recommendations for both vendors and users.
Lyndon Maher, Paul McManus discuss data driven development, how to collect data, getting feedback, tools to use, and how to integrate a data-driven mentality into the team.
Sherif Mansour shares from his experience at Atlassian building simple products using Agile product requirements, prototypes, customer interviews, and user journeys.
Ardita Karaj and Jason Little present their company’s journey to Agile using Lean Startup, contractor/internal coaches, culture hacking, ADKAR, Kanban, Innovation Games, and others.
Shane Hastie discusses the need for business analysis and requirements management, and showing how product ownership requires a team with a variety of skills and backgrounds to be effective.
Lisa Long talks about working with teams ranging from two people in an art gallery to three thousand spread across twelve time zones.
Chris Matts discusses how to manage product mastery, how do we decide whether to use analysis or product management techniques, and what does an end-to-end process looks like.
Melissa Perri presents how to destroy bad product ideas before they go to market while achieving the business goals and determining product strategy.
Hannah Tometzki shares advice from experience on going through the hurdles of project design - customers dragging their feet, rekindling waning enthusiasm and handling distractions.