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  • The Volcano - Prioritize Work for Multiple Teams & Products

    It is always a challenge to pick the correct priorities. Which one of work item A, B or C shall you do first, and why? Tomas Rybing presents the Volcano, a tool to visualize and prioritize work for multiple teams working with several products.

  • Q&A with the Authors on "Requirements: The Masterclass LiveLessons-Traditional, Agile, Outsourcing"

    Suzanne and James Robertson, authors of numerous publications in the requirements field, launched a video course called "Requirements: The Masterclass LiveLessons-Traditional, Agile, Outsourcing". InfoQ interviewed them on these video lessons to get further insights into some of the topics addressed.

  • Characteristics of a Great Scrum Team

    This article explores 'What makes a great Scrum team?' by offering detailed descriptions of the characteristics and skills needed in the Scrum roles of Product Owner, Scrum Master and Development Team.

  • When your ‘Agile’ Team Moves at Snail Pace: 5 Key Roadblocks and How to Overcome Them

    Software development teams adopt Agile-based processes to address age-old IT project management problems. However, many end up neck deep in trouble when the ‘Agile’ approach backfires. In this article, we look at real life examples to outline common but persistent barriers to the successful implementation of Agile projects, and suggest practical methods for overcoming them.

  • Peopleware 2015 - An Interview with Bradley Scott of Xero

    At the Agile New Zealand conference Bradley Scott gave a talk on Peopleware 2015 in which he explained the management structures, policies and approaches Xero has used to support its agile transition. He discussed how they worked and presented some ideas on the future of management. After the talk he spoke to InfoQ about his ideas.

  • Leadership, Mentoring and Team Chemistry

    How does fire fighting compare to DevOps? Michael Biven, team lead at Ticketmaster, shares important lessons on leadership, mentoring and team chemistry from his experience as a fire fighter.

  • Lessons Learned by Scaling Android Apps - AnDevCon Panel Summary

    At the last AnDevCon, Doug Bateman moderated a panel focused on what it takes to build Android apps that scale up to millions of global users. This included team management, testing and design for testability, feature and release management, support, open source contributions, alternative architectures, and more.

  • Measuring and Improving Software Development Productivity

    The book Improving Software Development Productivity contains practices, models and case studies to quantitatively support adoption of agile software development. An interview with Randall Jensen about measuring and improving productivity, contribution of agile to productivity, benefits from pair programming and teams, knowledge retention in maintenance and commandments for communication.

  • Agile Walls

    BVCs, TOWs and POWs are very important tools in the agile world but what exactly are they? BVCs are Big Visible Charts, TOWs are Things on Walls and POWs are Plain Old Whiteboards – information radiators all. Using the right wallware and the information they provide can make or break an agile team.

  • Agile Fluency: Finding Agile That's Fit-for-Purpose

    The Agile Fluency model is a way of thinking about and planning investments to create the conditions of Agile that best fit your development effort, business need, and customer value. James Shore and Diana Larsen described it in the 2012 article "Your Path through Agile Fluency". This article by Diana aims to helps you to use the Agile Fluency model effectively.

  • Experiments in Performance Management to foster High Performing Agile Teams

    Experiments in Performance Management to foster High Performing Agile Teams: A question that often comes up – Agile talks about team performance so why am I measured on individual goals which have little to do with team performance? The author discusses some approaches which can bridge the gaps between performance management and team productivity.

  • STEP – A Map for an Agile Journey

    Are you finding joy in work and delighting your customers? STEP is simple map for an Agile-inspired journey of continuous improvement. Start by Stopping to visualize your work-flow. Transform your way of work, limiting the amount of work-in-process. Then Expand your improvements, inspire more people to develop the habit of team learning. Finally, keep walking, keep Perfecting your way of work.

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