InfoQ Homepage Teamwork Content on InfoQ
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Psychological Safety in Training Games
Games can be safe places where people can learn lessons experientially under controlled circumstances and generate insights that can be applied to their daily work. Sometimes though, games can get too personal and uncomfortable. A facilitator can create safety mechanisms for these games, including making it easy and safe for people to opt-in and opt-out.
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Culture and Diversity - Why They Belong Together in Every Tech Organization
Culture and diversity can help a company’s bottom line, so it’s not surprising that organizations and their executive boards are focusing on ways to encourage inclusion. This article will look at specific benefits of diversity, and ways to encourage inclusion, essentially by allowing multiple voices to share in the story of the company.
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Engineering Culture Revived: The Key to Digital Transformation
Teams can create their environment for sustainable development to enable innovative insights into what and how to deliver. Team managers must anticipate the need for continuous improvement and renewal, or else face the interference of a ’top-down’ driven ‘digital transformation’ that frustrates software engineering practice. It’s time for teams to reclaim the practice of software engineering.
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Agile Development & Remote Teams - Six Powerful Productivity Hacks You Should Know
With organizations around the globe trying to go lean, there is a definite rise in distributed and agile work environments today. This article provides advice on overcoming the inherent challenges of this combination. An approach that, rather than fueling another set of conflicts, helps remote teams sort out their priorities and be more productive.
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Decision Making in a Company with No Managers
Self-managed companies are emerging as a viable option for the future of work. The transformation from standard hierarchical organisation to a flat structure is definitely beneficial, but obviously a challenging process. This article explores how SoftwareMill, a Polish software house, did it.
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Patterns for Microservice Developer Workflows and Deployment: Q&A with Rafael Schloming
Drawing on his experience with developing a microservices application at Datawire in 2013, Rafael Schloming argues that one of the most important — although often ignored — questions a development lead should ask is "How do I break up my monolithic process?" as the development process is critical to establishing and maintaining velocity.
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Q&A on the Book The Age of Agile
The book The Age of Agile by Steve Denning defines the goals, values, principles, and techniques for Agile management together with stories about how large organizations are applying this to deliver value on a large scale.
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Beyond Copy-Pasting Methods: Navigating Complexity
This article explores how you can try out a context-specific approach, which leads to a context-specific experience. Once we understand more about the complexity behind the problems which we are trying to solve with agile, we clarify the purpose of our agile practice. This is the starting point from which we can build a common focus and sense of priority within our agile culture.
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Holacracy for Humans
Snapper, a New Zealand based transport ticketing service provider, wanted to be more like a city, and less like a bureaucratic corporation. In 2016 they introduced Holacracy, which enables people to act more like entrepreneurs and self-direct their work instead of waiting to be told what to do. They use Holacracy across all areas of the business and this way of working applies to everyone.
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Scaling Agile – Big Room Planning
This third article in the series about making scaled agile work explores how to do big room planning. It’s two days of planning together with all program and team members every three months providing an overview of all the work to be done in the next quarter. Towards the end of the two days, team and program objectives for the three months are agreed upon, and risks are discussed and mitigated.
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Q&A on the Book The Age of Surge
In the book The Age of Surge, Brad Murphy and Carol Mase explore a human-centered approach to scaling agility and transforming companies for digital. The book describes the Digital Wave Model which companies can use to disrupt organizational structures and business functions and re-create them to fit the digital landscape.
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TalentSumerization – The Employee Experience in Agile Enterprises
Talent, knowledge and leadership are today’s currency for competitiveness. HR teams that begin to think about their roles as creating an employment experience will be on the leading edge of modern workplaces. This article explores how Consumerization of Human Resources” – or “TalentSumerization” – can be used to create a social, mobile, and consumer-style employee experience.