InfoQ Homepage Teamwork Content on InfoQ
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Swarm Coding
Phil Hagelberg advises on starting and maintaining user groups doing swarm coding, a form of interactive development in an informal setting.
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How GitHub Works
Zach Holman shares insights on creating a happy experience fueling developers’ creativity, being inspired by how things are done at GitHub.
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Panel: Talking Teams and Fielding Your Questions
David Hussman, David Laribee, Jeff Patton, Richard Sheridan and Susan Standiford discuss forming and building successful teams: hiring new people, pairing, combining people of different levels, etc.
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Winning Hearts and Minds: Tips for Embedding User Experience in Your Organization
Michele Ide-Smith offers 17 tips for embedding UX into an organization by educating colleagues, persuading stake holders on its importance, and through collaboration.
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It's about People - How Agile and UX Can Play Well Together
Johanna Kollmann shares practices for doing UX work in an agile environment where people-thinking is at the center of the team.
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What Can DevOps Learn from Formula 1?
Stephen Burton discusses how the people, processes, collaboration and tools employed in Formula 1 can be used to manage performance and reliability and ultimately achieve success by DevOps.
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The Frustrated Architect
Simon Brown discusses the role of the software architect, challenging some of the current assumptions and trying to redefine it in the context of Agile development.
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Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.
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Developer/Designer Cross Training (or how to get developers to do your work for you)
Adrian Howard advises designers to cooperate with developers from the early stages of a project in an attempt to create a product that more closely reflects the designer’s vision.
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Collaboration: At the Extremities of Extreme
Jason Ayers share the observations he made watching a team of developers collaborating in real time on the same code base, pushing XP, pair programming and continuous integration to their extremes.
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More Than Just A Commodity
Joe Kuemerle introduces the developer to the business side of development starting from the premise that it is not enough to be technologically savvy to be successful in a software organization.
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Remediation Patterns - How to Achieve Low Risk Releases
Jez Humble presents remediation patterns based on prevention, low risk release through automate provisioning and deployment plus dev/test/ops collaboration, and incremental delivery.