InfoQ Homepage Teamwork Content on InfoQ
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Creativity, Energy, Imagination and The Business Value of Joy!
Richard Sheridan presents tools and techniques for creating an intentional culture of joy lacking fear and ambiguity, the most productive environment in his opinion.
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Co-Making Great Products
Jeff Patton presents a work style where everyone takes ownership of products, being involved in identifying and solving problems, and shares practices for collaboratively designing solutions.
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Ain’t No Cure for the Distributed Blues
Dan North shares his experience in a new endeavor working for a trading company with distributed teams embracing ideas from Lean and Theory of Constraints.
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Swarm Coding
Phil Hagelberg advises on starting and maintaining user groups doing swarm coding, a form of interactive development in an informal setting.
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How GitHub Works
Zach Holman shares insights on creating a happy experience fueling developers’ creativity, being inspired by how things are done at GitHub.
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Panel: Talking Teams and Fielding Your Questions
David Hussman, David Laribee, Jeff Patton, Richard Sheridan and Susan Standiford discuss forming and building successful teams: hiring new people, pairing, combining people of different levels, etc.
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Winning Hearts and Minds: Tips for Embedding User Experience in Your Organization
Michele Ide-Smith offers 17 tips for embedding UX into an organization by educating colleagues, persuading stake holders on its importance, and through collaboration.
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It's about People - How Agile and UX Can Play Well Together
Johanna Kollmann shares practices for doing UX work in an agile environment where people-thinking is at the center of the team.
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What Can DevOps Learn from Formula 1?
Stephen Burton discusses how the people, processes, collaboration and tools employed in Formula 1 can be used to manage performance and reliability and ultimately achieve success by DevOps.
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The Frustrated Architect
Simon Brown discusses the role of the software architect, challenging some of the current assumptions and trying to redefine it in the context of Agile development.
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Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.
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Developer/Designer Cross Training (or how to get developers to do your work for you)
Adrian Howard advises designers to cooperate with developers from the early stages of a project in an attempt to create a product that more closely reflects the designer’s vision.