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  • User Stories Are Placeholders for Requirements

    by Russ Lewis on  Jun 06, 2016

    It can be difficult to change from a Waterfall approach where ‘business analysts write big requirements up front’ to the Agile practice in which requirements are prepared ‘just in time’, and are the responsibility of the entire team. The secret to success in Agile is ruthless management of scope.

  • Q&A with the Authors on "Requirements: The Masterclass LiveLessons-Traditional, Agile, Outsourcing"

    by Rui Miguel Ferreira on  Apr 17, 2016

    Suzanne and James Robertson, authors of numerous publications in the requirements field, launched a video course called "Requirements: The Masterclass LiveLessons-Traditional, Agile, Outsourcing". InfoQ interviewed them on these video lessons to get further insights into some of the topics addressed.

  • Probabilistic Project Planning Using Little’s Law

    by Dimitar Bakardzhiev on  Jun 21, 2015 4

    When working on projects, it is most of the time necessary to forecast the project delivery time up front. Little’s Law can help any team that uses user stories for planning and tracking project execution no matter what development process it uses. We use a project buffer to manage the inherent uncertainty associated with planning and executing a fixed-bid project and protect its delivery date.

Q&A on the Book Scenario-Focused Engineering

Posted by Ben Linders on  May 22, 2015

The book Scenario-Focused Engineering describes a customer-centric lean and agile approach for developing and delivering software-based products using a fast feedback cycle.

Probabilistic Project Sizing Using Randomized Branch Sampling (RBS)

Posted by Dimitar Bakardzhiev on  Mar 29, 2015

If you don't want to analyze all user stories in your project in order to estimate size then Randomized Branch Sampling can be used for portfolio related decisions and quotations on prospect projects.

Q&A on Agile! The Good, the Hype and the Ugly

Posted by Ben Linders on  Mar 13, 2015

The book "Agile! The Good, the Hype and the Ugly" provides a review of agile principles, techniques and tools. It explores the agile methods Extreme Programming, Lean Software, Scrum and Crystal. 5

How to Remain Agile When You Have to Sign a Contract?

Posted by Paweł Bejger, Peter Horsten on  Jan 29, 2015

This is a case story of how a supplier cooperated with a client to develop a huge project in an Agile way, by cutting it into smaller pieces and prepare a matching contract based on mutual trust.

Getting RID of Risk with Agile

Posted by Jacob Creech on  Jan 21, 2015

One of the largest areas of development waste are poorly formed requirements. This post presents a very simple technique that can be applied to all user stories to improve quality and reduce waste. 3

Q&A with Gojko Adzic on Fifty Quick Ideas to Improve Your User Stories

Posted by Ben Linders on  Nov 15, 2014

The book fifty quick ideas to improve your user stories aims to help people to write better user stories and support teams in iteratively delivering products that satisfy their customers' needs.

Testing the Internet of Things: The Human Experience

Posted by Gerie Owen on  Nov 09, 2014

This article discusses “human experience” testing and uses concepts from human computer interaction design theory to establish a framework for developing “human experience” test scenarios.

What UX is and isn't?

Posted by Aaron Sanders on  Aug 24, 2014

User Experience is part of a collaborative, self-contained and balanced team that has all the necessary roles to be wholly responsible for building the right thing, and building the thing right.

Active Architecture for Agile Projects

Posted by Terry Bunio on  Sep 19, 2011

Active Architecture is a type of documentation that is based on User Stories and helps to bridge the gap between User Stories in Agile Projects and large design deliverables on Traditional projects. 14

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