InfoQ Homepage Business Content on InfoQ
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Dealing with Information Overload and Improving Effectiveness
Scott Hanselman advices on dealing with information overload: audit and sort info sources, schedule work sprints, turn off distractions, triaging the inbox, having a personal toolbox.
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Decisions, Decisions
Dan North engages the audience into a discussion about the tradeoffs involved in making decisions regarding the team composition, development style, architecture, and deployment solutions.
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Adapting UX Techniques to Fit Culture
Sedef Gavaz discusses the importance of adapting UX techniques used to the target audience, organization and culture, sharing lessons learned while working in China.
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Distributed Data Analysis with Hadoop and R
Jonathan Seidman and Ramesh Venkataramaiah present how they run R on Hadoop in order to perform distributed analysis on large data sets, including some alternatives to their solution.
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Go With The Flow: Why Lean Ideas Like Kanban Work So Well In Software
James Sutton presents why Kanban works well in software development and how it can improve the culture of a group using it. Sutton also touches complementary Lean ideas and tools.
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Strategic User Experience
Leisa Reichelt proposes a detailed process for delivering a great UX starting from the original vision of the product, to business strategy, to customer experience strategy and tactical execution.
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How to Change the World
Jurgen Appelo discusses introducing change inside organizations by viewing them as adaptive systems and social networks and using the Change Management 3.0 model.
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Devops Fools, Tools and other Smart Things
Patrick Debois discusses the role of tools in creating a new devops culture that needs to be build inside organizations around the idea of craftsmanship.
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Cloud Security or: How I Learned to Stop Worrying and Love the Cloud
Cloud security, according to IDC (2010), is the main worry for companies. Alon Hazy and Jakob Illeborg Pagter look at the threat landscape, and examine secure cloud solutions today and in the future.
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Bushido, and the Art of Staying Sane in the Game Development Business
Lars Kroll Kristensen shares the lessons learned from the rise and fall of Runestone, lessons applied in another game development company, Unity Studios.
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SoundCloud
Eric Wahlforss shares his thoughts on what’s great and not so great in building a company’s identity and culture related to communication, relations, the right people, technologies, Agile, etc..