InfoQ Homepage Communication Content on InfoQ
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User Generated Art: the Artist as Manipulator
The authors explore engaging audiences through play, and how open source software, interactive video, and 3D projection mapping invites a dialogue with the participants in a multi-media environment.
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Peer Feedback, the Lynchpin of a Healthy Team
Chris Dagenais considers that offering and receiving peer feedback is an essential part of communication within a healthy team. He discusses some of the obstacles and solutions for better feedback.
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Technology is Your Office
Horia Dragomir discusses approaches and tools meant to improve the development process of distributed teams.
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How Would You Say That? Conversations for Double Loop Learning with Kanban
Benjamin Mitchell advices on carrying team conversations about information presented on Kanban boards helping members to change their thinking and acts in order to achieve evolutionary change.
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The Sequential Prison
Ivan Sutherland elaborates on the idea of a “prison” defined by sequential computers that work with sequential character strings making communication expensive and obstructing concurrency.
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Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.
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What Techniques Can Design Researchers Learn from Insurance Claims Investigation?
Lyzbelle Strahan shares insurance claims investigation techniques useful for designing the interaction with users during product research.
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More Than Just A Commodity
Joe Kuemerle introduces the developer to the business side of development starting from the premise that it is not enough to be technologically savvy to be successful in a software organization.
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Cooperation, Collaboration, and Awareness
John Allspaw presents technical, cultural, and process related lessons learned at Flickr and Etsy.com from the collaboration between the operations and development teams.
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Scaling Up by Scaling Down: Successful Agile Adoption in the Large by Focusing on the Individual
Amr Elssamadisy focuses on the individual and his responsibility to make things work in the team regarding the learning process, communication, dealing with upsets, ownership, and responsibility.
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Global Software Delivery with Distributed Agile
Matthew Simons and Steven Boswell consider that distributed software development is a strategic capability for a company, presenting a framework and Agile practices for building such an environment.
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Learning from Five Years as a Skype Architect
Andres Kutt shares lessons learned at Skype: rules of thumb don’t always apply, functionality is important, simple solutions, buzzwords are dangerous, and communication is important.