InfoQ Homepage Design Content on InfoQ
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The Childish Washer & The Happy Website
Jeroen van Geel emphasizes the need for creating digital products that have personality, explaining what product personality is, and how it can be achieved.
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Winning Hearts and Minds: How to Embed UX from Scratch in a Large Organization
Michele Ide-Smith presents the lessons learned in the process of introducing UX principles and techniques into a large organization through a series of small steps.
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Developer/Designer Cross Training (or how to get developers to do your work for you)
Adrian Howard advises designers to cooperate with developers from the early stages of a project in an attempt to create a product that more closely reflects the designer’s vision.
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In Your Font-Face
Jake Archibald explains how different browsers deal with fonts along with tips for downloading, optimizing, creating and rendering fonts. The session covers various font formats and web fonts.
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Taming Android
Eric Burke shares tips on creating visually appealing Android applications that scale to various screen sizes. The session focuses on custom views, scalable drawables, and ListView.
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Strategic User Experience
Leisa Reichelt proposes a detailed process for delivering a great UX starting from the original vision of the product, to business strategy, to customer experience strategy and tactical execution.
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Fast, Easy Usability Tricks for Big Product Improvements
Chris Nodder proposes a 5 steps process to improve a product: watch users using it, interpret what they are doing, generate product ideas, turn ideas into design, let users test the design.
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How to Stop Writing Next Year's Unsustainable Piece of Code
Guilherme Silveira mentions some of the turning points in project development that may affect the quality of the code offering advice on avoiding writing crappy code.
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UI in an Agile Process - The Quick 'n' Dirty Approach in the Real World
Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.
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Design by Contract (DbC)
Joël Hébert introduces and demoes Design by Contract’s main concepts –preconditions, postconditions, object invariants- showing their benefits in creating more robust code.
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Panel: Objects On Trial
Michael Feathers, Brian Foote, Richard P. Gabriel, Joshua Kerievsky, Eliot Miranda and Dave Ungar put Objects on trial and found them guilty for not living up to their promise.
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The Mapping Dilemma
David Nolen critiques the tools, languages and methodologies used today from the perspective of solving the “mapping dilemma”, introducing match, a pattern matching library for Clojure.