InfoQ Homepage Design Content on InfoQ
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Heresies and Dogmas in Software Development
Dean Wampler discusses the merits of several controversial issues: Goto, Design before Code, Design Patterns, Corba vs. REST, Object Middleware and ORMs, and Identifiers with Spaces.
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Modeling the User Interface
Pedro J. Molina discusses the concepts behind UI and challenges met trying to model user interfaces, and how code generation can be used to create UIs.
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Next Generation Mashups
Erik Renaud talks on building mashups with OData and normalized schemas to create solutions for mobiles devices in a distributed Internet and how to deal with existing architectural constraints.
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Case Study: Large-scale Pure OO at the Irish Government
Richard Pawson discusses a case study of a large pure OO project for the Irish government, presenting the challenges met, the reason for choosing pure OO, and lessons learned implementing it.
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Factories-in-the-Small: Raytheon Experiences using the Software Factories Methodologies
John Slaby and Jezz Santos explain how Raytheon has created Factories-in-the-Small useful to rapidly build new tooling such as the Pattern Automation Toolkit developed in cooperation with Microsoft.
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SOLID Software and Design Patterns for Mere Mortals
Phil Japikse explains SOLID software principles - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion- and how to apply them using design patterns.
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Infinitely Extensible
Alex Papadimoulis discusses avoiding over-engineering a program, presenting extensibility types used, extensibility design patterns, when to use them, and what happens when they are incorrectly used.
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Single Page Apps and the Future of History
Michael Mahemoff discusses how HTML5 can be used to create single page web apps offering advice to create a better user experience, built-in accessibility and better SEO results.
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Clojure: The Art of Abstraction
Alex Miller presents some of the abstractions that make Clojure a great language: Collections, Sequence and Higher Order Functions, Multimethods, Protocols, Atoms, Macros, and others.
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Design and Architecture Tools in Visual Studio 2010
David Starr presents some of the tools in Visual Studio Ultimate 2010 helpful for building an application’s architecture: Architecture Explorer, Dependency Graphs, UML Modeling, and Layer Diagrams.
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Compile-time Verification, It's Not Just for Type Safety Any More
Greg Young talks about .NET’s Contracts library, showing how to use it, what it is good for, and how it improves code quality.
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Pragmatic Software Architecture and the Role of the Architect
Joe Wirtley introduces software architecture and the role of the architect in software development along with techniques, tips and resources to help one get started thinking as an architect.