InfoQ Homepage Mono Content on InfoQ
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Mono 3.0 Adds Async, Improves SGen GC and More
Miguel De Icaza has announced the release of Mono 3.0, which comes with several improvements such as Async, better SGen GC, improved Eval API and .NET 4.5 compatibility.
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Entity Framework, Async – In Mono!
Entity Framework has been integrated into the Mono distribution as of 2.11.3 which means it can now be used even outside of the Windows platform. Mono also gets Async support on par with .NET 4.5.
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MonoDevelop 3.0 – Better Code Completion, Performance, Quick-Fix Suggestions
MonoDevelop 3.0 has been released and there are several new features that focus on performance and developer productivity, especially for C# developers.
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Xamarin’s Mono for Android Now Includes a Visual Designer
Xamarin has announced a visual designer for their Mono for Android development tool integrated with Visual Studio or MonoDevelop.
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Mono 2.11 Brings C# 5 Async Support
Mono 2.11 is the first of a series of preview releases designed to showcase the next version of Mono. Among other things there is an emphasis on compatibility with .NET 4.5 and C# 5.0.
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A New Survey Shows what Cross-platform Tools Are Preferred by Developers
A new report released by VisionMobile provides data on what cross-platform tools developers currently use, what they intend to use in the future and what tools they plan to abandon. The results of the survey indicate a volatile market, many developers changing their preferences in their pursue for a better tool.
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A New Garbage Collector and Memory Profiler for iOS/MonoTouch
MonoTouch for iOS now supports the generational garbage collector SGen. Until recently this was an experimental option only available on the full version of Mono. Along with it comes a Memory Profiler for iOS that it accessible via the MonoDevelop IDE.
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Unit Testing on Mobile Devices with .NET/Mono
An ongoing problem with specialized platforms is the lack of support for unit testing. Developers are forced to compromise the quality of their tests or their build process in order to get anything working. Recently MonoTouch has made progress in this area, but Windows Phone and Mono for Android still lag behind.
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A Look at MonoTouch.Dialog
MonoTouch.Dialog is a UI development toolkit designed to dramatically reduce the amount of boilerplate code needed to create application screens for the iPhone and iPad. Through the creative use of attributes, screens are dynamically built from class definitions. Alternately they can be programmatically created or loaded from a JSON document.
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Mono In 2011
In an year end post, Miguel de Icaza takes us through the major milestones for Mono in 2011. We present a summary here with the timeline.
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CXXI Brings Advanced C++ Interop To Mono
CXXI, a new C++ Interop framework, allows easy interoperability between C# and C++ in Mono. Developers can, from C#, easily instantiate C++ objects, invoke C++ methods, subclass C++ classes, and more.
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An Update on Google Native Client
Beside C/C++, Google Native Client has added support for runtimes such as Mono, and a richer set of Pepper interfaces: accelerated 3D, full-screen, File IO, debugging, and others. New languages -Lua, TCL, OCaml- are being ported, and several major producers have ported their game engines or their games to NaCl.
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IKVM.NET 7.0 Released
The IKVM.NET project has released version 7 of its implementation of Java for the Mono and Microsoft .NET Framework. IKVM facilitates interoperability between Java the .NET platforms.
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Mono for Android 4.0 Comes with Incremental Build and Deployment
Mono for Android 4.0 comes with a VS plug-in, incremental build, incremental deployment, installer with all packages needed, Google Maps integration, and support for Java 7. Miguel de Icaza explains how incremental build and deployment works, and how much they help.
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Unifying Hardware Access across Windows Phone, Android, and iOS
Xamarin, purveyors of C# compilers for Android and iOS, is looking to make mobile device code more portable by standardizing the way hardware is accessed. Their new abstraction layer, Xamarin.Mobile, allows the same code for contact, geolocation, and notifications to be used across each type of device.