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  • Unit Testing on Mobile Devices with .NET/Mono

    An ongoing problem with specialized platforms is the lack of support for unit testing. Developers are forced to compromise the quality of their tests or their build process in order to get anything working. Recently MonoTouch has made progress in this area, but Windows Phone and Mono for Android still lag behind.

  • A Look at MonoTouch.Dialog

    MonoTouch.Dialog is a UI development toolkit designed to dramatically reduce the amount of boilerplate code needed to create application screens for the iPhone and iPad. Through the creative use of attributes, screens are dynamically built from class definitions. Alternately they can be programmatically created or loaded from a JSON document.

  • Mono In 2011

    In an year end post, Miguel de Icaza takes us through the major milestones for Mono in 2011. We present a summary here with the timeline.

  • CXXI Brings Advanced C++ Interop To Mono

    CXXI, a new C++ Interop framework, allows easy interoperability between C# and C++ in Mono. Developers can, from C#, easily instantiate C++ objects, invoke C++ methods, subclass C++ classes, and more.

  • An Update on Google Native Client

    Beside C/C++, Google Native Client has added support for runtimes such as Mono, and a richer set of Pepper interfaces: accelerated 3D, full-screen, File IO, debugging, and others. New languages -Lua, TCL, OCaml- are being ported, and several major producers have ported their game engines or their games to NaCl.

  • IKVM.NET 7.0 Released

    The IKVM.NET project has released version 7 of its implementation of Java for the Mono and Microsoft .NET Framework. IKVM facilitates interoperability between Java the .NET platforms.

  • Mono for Android 4.0 Comes with Incremental Build and Deployment

    Mono for Android 4.0 comes with a VS plug-in, incremental build, incremental deployment, installer with all packages needed, Google Maps integration, and support for Java 7. Miguel de Icaza explains how incremental build and deployment works, and how much they help.

  • Unifying Hardware Access across Windows Phone, Android, and iOS

    Xamarin, purveyors of C# compilers for Android and iOS, is looking to make mobile device code more portable by standardizing the way hardware is accessed. Their new abstraction layer, Xamarin.Mobile, allows the same code for contact, geolocation, and notifications to be used across each type of device.

  • Migrating Established Code From .Net to Mono

    Cross-platform code reuse is an important goal to many developers, and the Mono platform has been designed to facilitate this. But just how easy is it to move an existing .Net project to Mono? A recent article by developer Patrick Smacchia of NDepend shares his experience.

  • Q&A with Lluis Sanchez, Project Manager of MonoDevelop

    The MonoDevelop team has just released version 2.8 of their open-source for IDE for .NET and Mono development. InfoQ took a moment to speak with MonoDevelop's project manager Lluis Sanchez to discuss this release and its increasing popularity on Mac and Windows.

  • Mono 2.12 Roadmap

    In anticipation of the upcoming Mono 2.12 public beta, Miguel de Icaza has released the planned feature set including many of the .NET 4.5 APIs and C# 5’s Async support. There is also an improved garbage collector, support for the full table of Unicode surrogate characters, and a new backend for the C# compiler.

  • There Will Be No Metro UI for Mono

    Miguel de Icaza said that Xamarin won’t port Metro to other platforms, one of the reasons being Linux’ failure on the desktop. .NET developers interested in writing cross platform apps will be able to do so using Mono for the business code and rewriting the UI code for each platform.

  • MonoDevelop 2.6 Adds Git, Mac Support

    Version 2.6 of MonoDevelop, the open-source IDE for .NET and Mono development, includes several new features, the most notable of which are Git integration and support for the Mac platform via the MonoMac add-in.

  • WCF Support Improved in Mono

    Xamarin's first official Mono release came out earlier this month with many bug fixes, OS X Lion support, a “vastly improved WCF stack”, and better debugging support. The version number is 2.10.3, which makes it a short-term support release. Those who desire a long term commitment to support should stay with the 2.6 series until Mono 3 is ready.

  • Xamarin Releases Its First Version of MonoTouch

    Xamarin, the new maintainers of Mono, have released their first update to the MonoTouch platform. In addition to the bug fixes one would expect from a service release they are now supporting the System.IO.IsolatedStorage API.

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