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  • Product Development in Distributed Teams

    by Savita Pahuja Hugo Messer on  Apr 06, 2017

    This article focuses on how to do product development in distributed teams. It shares some virtues and practices which help to minimize challenges and develop the right product. It covers tools to help overcome challenges due to distribution and foster good behaviours. It explains how to perform various product oriented activities like user research, story mapping, planning and refinements.

  • Continuous Delivery Coding Patterns: Latent-to-Live Code & Forward Compatible Interim Versions

    by Luca Minudel on  Sep 02, 2016

    This article describes two novel practices for continuous delivery: Latent-to-live code pattern and Forward compatible interim versions. You can use these practices to simultaneously increase speed and reliability of software development and reduce risks. These practices are built on top of two other essential continuous delivery practices: trunk-based-development and feature toggles.

  • DevOps & Product Teams - Win or Fail?

    by Peter Neumark on  Jun 29, 2015

    Peter Neumark found a new world when he moved from a DevOps infrastructure team to a Lean product team.How to experiment frequently while keeping operational performance? Platform teams to the rescue!

#NoEstimates Project Planning Using Monte Carlo Simulation

Posted by Dimitar Bakardzhiev on  Dec 01, 2014

This article shows how to do planning using reference class forecasting with the #NoEstimates paradigm which promises more accuracy in forecasts. 14

The Resurrection of Product Risk Analysis

Posted by Chris Schotanus on  Nov 19, 2014

Product risk analysis (PRA) can be done during the various phases of sequential or agile system development. This article shows how to apply PRA to elevate it from project level to domain level.

Author Q&A – The Lean Mindset by Tom and Mary Poppendieck

Posted by Ben Linders on  Feb 18, 2014

The Lean Mindset by Mary and Tom Poppendieck is a collection of research results and case studies from companies applying lean in product development and delivery.

Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

Posted by Ben Linders on  Aug 05, 2013

Ian Hughes about mixing the physical world and the virtual world: How virtual technology helps people to meet, communicate and collaborate, and how games help us to develop and learn new skills. 1

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