InfoQ Homepage Agile Australia 2017 Content on InfoQ
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Putting the ‘V’ in MVP
Ralf Jeffery presents building the simplest version of a product, letting the target audience use it, then enhancing it based on the feedback received.
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Agile Adoption Stories from Highly Varied Organizational Cultures
Rowan Bunning introduces Frederic LaLoux’s consciousness model and presents the characteristics of its four stages.
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Preparing Humans for the Second Machine Age
Dominic Price prepares his listeners for the world of 2020, the role that AI, automation and robots will have, and what people should do to stay human and build an environment where they thrive.
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How the Olympics Can Make You a Better Person
Sandy Mamoli shares learnings from her professional sports career, covering topics such as meritocracy and diversity, rapid feedback, radical candor and high-performance teams.
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“GameDay” – Achieving Resilience through Chaos Engineering
Pete Cohen and Matt Fellows discuss GameDay and chaos engineering, what they are, and how they were done successfully by some organizations.
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From a Laptop in a Box to a Successful Product Launch
Elise Aplin tells from her experience as a PM, an Agile journey to a successful beta launch, discussing practices used while implementing Objective Key Results and Hypothesis Driven Developments.
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Including Autism – The Person First
Estie Boteler and Anthony Boteler discuss what “autism” is, challenging certain views and values towards a person with a disability, suggesting how to support inclusive practices in the workplace.
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Developing an Experimentation Culture
Pete Steel discusses several culture traits that drive an effective experimentation environment, the methods that can be used to experiment and some related successes and failures stories.
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The Build Trap
Melissa Perri discusses how to avoid building something for the sake of “building” and not because the customer needs it, encouraging businesses to focus on finding value leading to business goals.
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Three Baseline Metrics
Mike Burns outlines three metrics -cycle time, throughput, and work item size- a team can use to help improve team performance, and allow for the right decisions to be made at the right time.
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Forecasting Using Data
Troy Magennis discusses the top three reasons forecasts fail to match reality, and challenges the assumption that work complexity and effort correlates with delivery time.
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The Groupishness of Groups
Katy Rowett explores some of the social defenses that teams might engage in when people leave or join groups or when management seems to work against them.