InfoQ Homepage Agile Content on InfoQ
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Product Ownership Is a Team Sport
Shane Hastie conducts a workshop addressing the role and skills needed in product ownership, and provides hands-on experience with some specific tools to assist with product ownership.
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Scala in the Enterprise
Peter Pilgrim presents the experience of adopting Scala in the digital enterprise. He provides technical and development advice to agile teams new to implementing Scala.
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Panel: Agile Singapore 2014
The panelists discuss topics related to Agile Software development within the same three different categories as the three tracks of the conference: Organization, Practices and Technology.
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How Does Agile Coaching Fit in to an Organization's Context?
Ryan Behrman runs a workshop on how to be a more effective change agent, using "Change poker" in teams to experience various aspects of change and to share best practices.
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Cake Driven Development: Engineering at MOO.com
Mike Pearce tells the story of how MOO manages to keep a fresh, startup-like culture that fosters innovation and values collaboration, while still delivering products and looking after its staff.
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Scale-oriented Architecture with APIs
John Sheehan presents choices – queues, proxies - helping a microservices architecture to stay robust and reliable, along with automation strategies allowing Runscope to deploy code 100 times a day.
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Modern Leadership Through Environment Design
Matt Barcomb discusses how leaders should evolve from "managing resources" to "designing systems", balancing authority with accountability and the issue of compensation plans based on performance.
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Fun Stories from an Architect’s Life
Stefan Tilkov entertains the audience with architectural disasters in software projects, how excellent ideas turned into nightmares, how one can slowly but thoroughly introduce incredible complexity.
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Release Testing Is Risk Management Theatre
Steve Smith discusses why Release Testing is an anti-pattern, and offers an alternative risk reduction strategy.
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Programming with GUTs
Kevlin Henney advises on writing Good Unit Tests (GUTs) by treating testing as a form of communication with multiple levels and forms of feedback.
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Design Goals of the Smallest Federated Wiki
Ward Cunningham discusses the designs goals of a federated wiki.
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The Sweet Spot
Alberto Brandolini discusses how the Theory of Constraints, Kanban, CQRS, Domain-Driven Design, EventStorming and UX blend together to solve the real problems in software development.