InfoQ Homepage Culture & Methods Content on InfoQ
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Forty Years of Teams
Tim Lister describes his work as a colleague, as an apprentice, as a mentor, and as a mediator noting how team dynamics have changed over the years, and how they bring new challenges to collaboration.
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Case Study: It's Not Your Fault - Why Targets Don't Work
Francis Fish discusses applying systems thinking and the ideas of W Edwards Deming to organizations, and why targets don't work.
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« We Do Agile ». Why Is It Difficult for Solution Centers to Be Agile?
Ernst Perpignand presents some real world solution center initiatives along with their shortcomings, exposing the underlying patterns and some ideas on how to avoid the pitfalls.
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The History of Women in Technology
Sarah Dutkiewicz takes a trip through the history of computing and presents some of the women that have been instrumental in advancing the computing industry.
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Continuous Deployment the Octopus Way
Jimmy Bogard introduces Octopus Deploy, a deployment system for continuous delivery.
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From Experiments to Insights at Pinterest
Andrea Burbank discusses the evolution of Pinterest's A/B testing platform and how one can learn from their mistakes to go from simply running experiments to actually deriving insights.
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Think With Your Hands! Using 3D Model Building to Build Up Your Team
Ellen Grove teaches improving personal development using the Lego Serious Play thinking, communicating and problem solving technique.
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Change How You Change
Tony Bruce proposes an approach to change based on techniques such as Finding the bright spots, Shrinking the change, Tweaking the environment, and suggests how to deal with objections.
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Accelerating Agile: Hyper-performing without the Hype
Dan North shares insight on how high-performing teams work, the patterns and ideas being genuine experiences from practitioners. This is Agile in actuality. Agile is an attitude, not a rule book.
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Shut Up and Play Yer Guitar, Again
David Hussman combats the addiction to a specific process, discussing various topics such as product thinking, regression deficit, building teams and connecting programs to portfolios.
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Experience Report: Growing eXtreme Programming Teams
Rachel Davies reports on how Unruly Media is using XP and how they have adapted to increasing scalability needs.
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Generation Minecraft - Kids Building Software
Seth Schroeder discusses how adults can motivate kids to create stuff on a computer rather than just consuming it, and shares the approach that has worked in his family.