InfoQ Homepage Culture & Methods Content on InfoQ
-
Kanban and Accelerated Emergence of High Maturity
David Anderson discusses the role of Kanban in bringing accelerated high maturity in organizations, presenting evidence of such organizations achieving high maturity in very short time (3-9 months).
-
Enabling Development: Accessible Platforms
R.I. Pienaar discusses how ops should empower devs by providing accessible platforms which are easy to understand, use and access, so devs can have a clear view of the network they are deploying to.
-
Sky.com: Behind Britain’s Entertainment Infrastructure
Glenn Saqui and Jon Mullen present the process used at Sky.com: recruitment, work area, continuous integration, tools, pairing, weekly and daily process, story cards, and the production environment.
-
Making the Work Visible
Alisson Vale presents how Kanban is used to express the understanding of a system by making the work, the workflow, communication, time, information, engineering traceability, and movements visible.
-
Teaching Lean and Kanban: What’s Working Well
Russell Healy presents the basic concepts of Lean and Kanban: Waste and the Value Stream, inventory or Work In Process, Cycle Time, and the relationship between them.
-
The DCI Architecture: Lean and Agile at the Code Level
James Coplien explains the DCI paradigm used to better represent the user’s mental model through code, proposing a way of reintroducing architecture back to Lean and Agile projects.
-
Data Presentation in a Web-App: Journey of a Start-up
Simon Oxley presents how his team built a monitoring and reporting web app, the challenges encountered and decisions made, the technologies and tools used, and what are the their plans for the future.
-
Sibling Rivalry: Can lean approaches help integrate systems and software engineering?
Richard Turner discusses the impact of current system trends and why the disconnect between the two disciplines must be resolved. He suggests lean approaches may provide guidance for reconciliation.
-
Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.
-
Rapid and Reliable Releases
Rolf Russell & Andy Duncan discuss rapid and reliable releases from the build/release/devops perspective, considering relationships, metrics, required skills, and the need to cut waste and bottlenecks
-
The Present and Future of Web App Design
Torrey Rice presents relevant milestones in the evolution of the web from a UX perspective and tries to foresee the future of web development and what it will mean for developers and casual people.
-
Risk, Lean Development & Profit: Getting Back to Basics
Robert N. Charette talks about challenging assumptions which leads to discovery and innovation, the relationship between risk and profit in Lean, and about the need to master risk management.