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  • C# Comes to the Unreal Engine

    The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.

  • CocosSharp: Xamarin Forks Cocos2D-XNA

    Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

  • Google Released LiquidFun 1.1, Open-source 2D Physics Engine

    Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.

  • Google Play Games: Events And Quests, Saved Game

    Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.

  • Google Open-Sources FlatBuffers: Efficient, Cross-Platform, Serialization Library

    The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.

  • Google Play Services 4.1 Adds Drive Support

    Google has updated Play Services to include support for Drive, turn-based multiplayer games and more ad networks.

  • Apportable brings Objective-C to Android

    Apportable offers iOS developers the possibility to publish their software for the Android ecosystem. Programmers can use the Apportable SDK and a set of command line tools to cross-compile their apps without having to apply major changes to the objective-c code base. Alternatively, Apportable also offers the conversion of applications as a service.

  • AnyPresence Soups-up Enterprise MBaaS Platform:Part 2 of 2

    There is so much to learn about the latest Mobile Backend as a Service provider AnyPresence's 5.0 platform geared for the enterprise that this second post was needed. Co-founder Rich Mendis provides further insight for InfoQ readers…

  • OpenKit Brings back Cross-Platform Social Leaderboards

    When OpenFeint was shut down in late 2012, lots of iOS and Android game developers were left without social functionalities or connection to social networks in their software. Popular games like Fruit Ninja, Fieldrunners or Pocket God were affected. Now, co-founders of OpenFeint released OpenKit, a successor API for cross-platform social services.

  • Developing iOS Games on Ruby

    Brian Sam-Bodden, founder of Integrallis, gave a demonstration at the Barcelona Ruby Conference on how to leverage RubyMotion and open source 2D graphical libraries to quickly create 2D games for iOS in plain Ruby without any knowledge of Object-C.

  • Android Stats and Tricks from OpenSignal

    One blog of note that is furthering the efforts of today’s mobile application developers can be found at the OpenSignal web site. Their recent Android Fragmentation Visualized report offers some unique perspectives on the challenges of writing Android apps.

  • KeyboardJS 0.4.1 released

    KeyboardJS, a library written to make working with the keyboard in JavaScript a lot easier, last month saw its 0.4.1 release, which includes a number of bug fixes and new features.

  • Mono: Going Beyond the Standard

    The Mono team is perpetually playing catch-up to Microsoft. That's the party line, but is it still true? Recent advances suggest Mono may soon be challenging Microsoft on its own turf.

  • Zune Game Development with XNA Game Studio 3.0

    Microsoft has announced the upcoming XNA Game Studio 3.0 which will support developing games for the entire family of Zune media devices. XNA will bridge the PC, Xbox and Zune platforms to the extent that a game written for one of the platforms will run on all of them.

  • Add-on Studio for World of Warcraft Based on VS Shell

    The IDE "Add-on Studio for World of Warcraft" was developed in roughly two weeks by two developers using VS Shell as a base. It features Intellisense, tool panes, and a graphical design surface.

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