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InfoQ Homepage iOS Content on InfoQ

  • What's new in iOS 9: Swift and Objective-C

    In this article, we are going to examine new features added to iOS and OS X El Capitan main programming languages: the recently open sourced Swift, which extends pattern matching syntax, adds feature availability and protocol extension, and overhauls error handing; Objective-C, with new interoperability features as generic collections.

  • Article Series: iOS 9 for Developers

    This series aims to introduce all that is essential for developers to know about building apps for the latest release of Apple’s mobile OS. It comprises six articles that cover what’s new in iOS 9 SDK, new features in Swift, Objective-C, and developer tools, and Apple’s new bitcode.

  • Safari Content Blockers Under the Hood

    With iOS 9, Apple introduced a content blocker mechanism into Safari, which will also be part of OSX El Capitan. InfoQ goes under the hood to find out how they work, and how Apple's privacy goals has resulted in certain choices in the way that the content blocker is implemented, and some ways in which a Swift content blocker can be written.

  • What's New in iOS 9: Enhancements to Existing Frameworks

    iOS 9 SDK includes many enhancements to existing frameworks, including WKWebView, UIKit, Core Data, and several others. This article will provide an essential roadmap into new features and provide links to the updated documentation.

  • What's New in iOS 9: New SDK Frameworks

    At WWDC 2015, Apple introduced iOS 9. Although the new SDK does not introduce as many new or enhanced features as iOS 8, which included more than 4,000 new APIs, it does still provide a wealth of new functionality and enhancements. In this article, the first in a series focusing on iOS 9, we are going to review a number of new frameworks that Apple has included with its new mobile OS.

  • Scaling Mobile at XING: Platform, Framework and Domain Teams

    This article describes learning from XING on how to scale mobile development such that as many teams as necessary can contribute to the development of mobile apps (on both iOS and Android platforms) and at the same time keep the apps consistent, stable and shiny. It summarizes the key decisions and structural changes they made in order to enable scaling mobile from 2 to 10 teams.

  • In-App Subscriptions Made Easy

    There are various types of subscriptions: recurring, non-recurring, free-trial periods, various billing cycles and any possible billing variation one can imagine. But with lack of information online, you might discover that mobile subscriptions behave differently from what you expected. This article will make your life somewhat easier when addressing an in-app subscriptions implementation.

  • How to Turn Your App into a Business

    Developing an app that represents your business may seem easier than what it was five years ago but turning the app into a viable business requires more hardship than just development skills. Increasing competition in mobile app stores is making things even harder for any app to survive and grow like a business. This articles provides a few tips to make your app a success

  • Mobile Apps Offline Support

    Offline support for mobile applications can be thought of as the ability for the app to react gracefully to the lack of connectivity. The rather new context of mobile devices introduced problems such as presence or absence of a network connection or even high latency and low bandwidth. This article covers approaches to these problems in the field of mobile app development.

  • Q&A with Alex Blewitt on Swift Essentials

    Less than a year ago, Apple introduced Swift to the developer community. While Objective-C is a very powerful and mature language, Apple obviously wanted to freshen up its development eco-system with a new language borrowing concepts from modern, functional and script-like languages. InfoQ caught up with Alex Blewitt, author of "Swift Essentials", a book on developing iOS apps using Swift.

  • Continuous Quality and the Cloud: How You Should Be Testing Mobile Apps

    What is so hard about developing and testing mobile apps? For a lot of developers the answer to this question is "keeping quality high in a field of device and os fragmentation". This is even more true when apps need to be delivered agile, in short release cycles. Cloud based test labs provide an infrastructure to efficiently execute automated tests for your software on a great number of devices.

  • Insights into the Testing and Release Processes for Chrome for iOS

    At a recent Google Tech Talk in New York, Lindsay Pasricha, software test engineer at Google for the last eight years, provided a peek into the test and release processes for Google Chrome for iOS, exploring product development strategy, automated testing frameworks, and manual testing processes. Here a summary of the most important takeaways.

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