We have advanced from mainframes to workstations, to client-server, to grid computing, to cloud computing and the next step is the Internet of Things. Smart devices, active devices, all around the world are connected, generating huge amounts of data and reacting to commands from central or distributed authorities. And it seems that the ideas of open source now can be applied to hardware ...
The Internet of Things is poised for huge growth. Along with SMAC (Social, Mobility, Analytics and Cloud), it’s one of the key building blocks of digital technologies and superior digital customer experience. As IoT gets more matured there is the need for a standardization of network protocols used in IoT. With Thread, Google invented a protocol to easily connect various devices in your home.
When Apple released Xcode 7, they also enabled applications to be distributed to the AppStore through bitcode, instead of per-processor target files. InfoQ looks under the covers at what Bitcode is.
In the fifth instalment of this series, we will describe what is new within Apple Developer Tools, including Xcode Playgrounds, LLDB, UI testing, Interface Builder, etc.
In this article, we are going to examine new features added to iOS and OS X El Capitan main programming languages: the recently open sourced Swift and Objective-C. 1
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This series comprises five articles that cover what’s new in iOS 9 SDK, new features in Swift, Objective-C, and developer tools, and Apple’s new bitcode.
With iOS 9, Apple introduced a content blocker mechanism into Safari, which will also be part of OSX El Capitan. InfoQ goes under the hood to find out how they work.
After reviewing new frameworks introduced with iOS 9 in the first instalment of this series, in this second article about iOS 9, we focus on enhancements to existing frameworks.
Although the new iOS 9 SDK does not add as many new features as iOS 8, it does still provide a wealth of new functionality. In this article, we are going to review iOS 9 new frameworks.
The WebRTC API lets developers easily integrate real-time comms into their apps. This article is the second part of a two part series analyzing the market of WebRTC platforms.
In this article, Aaron Kendall uses the "metadata-driven design and development" approach by Kevin Perera to show how to rapidly create a mobile application that can evolve during runtime.