Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
Dmytro Mindra has been developing commercial software for almost a decade. In his own words: “Programming is my hobby, my profession, my calling, my art. It is a world without boundaries, without physical limitations. It is a world where only your fantasy is the limit.” | | Dmytro often speaks at Odessa .Net User Group meetings and various conferences.
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