Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.
This article includes several guidelines for creating websites that scale for different screen sizes and form factors.
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.
Facebook has recently open-sourced Pop, the animation engine behind its iOS Paper app. Pop aims at making it easier for developers to go beyond fire-and-forget animations, thus enabling interactive animations. In addition to static animations, Pop supports spring and decay dynamic animations, as well allowing the creation of custom animations.
InfoQ recently spoke to Michael Dubakov & Andrey Mihailenko of Targetprocess about the upcoming release of the product, and their own experiences integrating user experience into their agile development process. This is the second part of that interview in which they discuss how they have integrated user experience into their agile development process.
Matias Duarte, Head of Design at Android, has recently held an interview on software design during Accel Design Conference 2014 underlining the need for a shift in software design approach from separate apps made for different devices to one app for multiple screens.
The Lean UX Conference is returning to NYC April 10-12, 2014 and this year includes a wide variety of speakers as well as workshops from Jeff Gothelf, Dave Snowden and Michael Cheveldave. I had a chance to sit down with one of the conference founders, Will Evans to discuss what to expect from the conference this year.
Component One has released Doc-To-Help 2013 v2 with a responsive user interface which automatically displays content depending up on the device from which it is accessed. It also includes content widgets such as note, lightbox, gallery, carousel, topic contents, tabs and code highlighter.
Jake Benilov will give a talk on September 27 at Agile Tour Brussels about feedback techniques used for making gov.uk. InfoQ did an interview with Jake about using the feedback techniques and how the team applies lean startup with minimum viable products to do user research.
With the rise of touch enabled smart-phones and tablets, a new category of user interfaces was introduced. And there are new technologies just around the corner: The 'Internet of Things' is becoming reality with lots of new device types that need to be considered when formatting output and natural user interfaces like speech and gesture provide challenges when interpreting input.
Announcing the first major redesign of InfoQ since its inception. The intention of this redesign is to make it easier for users to find content they want, to simplify most pages to emphasize content instead of sidebars and metadata, and to make the site easier to read and more tablet/mobile friendly.
Two stories describing how professionals discovered ways to move from “using a waterfall process” to “becoming agile”, and dealt with their concerns along the way.
In the Build 2012, Lora Heiny, Senior Program Manager, Windows Partner Ecosystem and Will Tschumy, Principal User Experience Advisor at Microsoft delivered a session where they presented few tips which should be followed to evaluate the UX of a Windows 8 application including that of Windows Store apps.