InfoQ Homepage Agile Conferences Content on InfoQ
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Tribal Leadership for Agile Teams
Steffan Surdek introduces key Tribal Leadership models for Scrum Masters, Project Managers, Development managers or anyone else interested in a better understanding the teams they are working with.
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Advanced Agile Practices
Tom Gilb offers case study -the Evo Agile Startup Week, Confirmit (Norway), the Citigroup (London) Evo Project- insights into advanced successful delivery of quality and value.
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Theory of Constraints and Agility
Craig Strong and Daryn Holmes discuss applying the Theory of Constraints to software development, providing simulations and experience-based evidence to support the technique.
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Gamestorming the Retrospective
Astrid Claessen discusses retrospectives: the Derby and Larsen models, how gamestorming helps, and techniques explained through example by involving the audience.
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Make Impacts, Not Software!
Gojko Adžić explains how to ask questions and how to see things in a different perspective in order to get more from the software development process.
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Lean Startup for Agile Product Management
Ángel Medinilla outlines the steps he recommends to make for product success: product vision, business model, test assumptions, iterative and incremental development, use metrics, and keep it simple.
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Culture Hacking
Jim McCarthy keynotes on the importance of a proper agile culture within organizations, providing examples from his own experience.
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The Evils of Multi-tasking and How Personal Kanban Can Help You
Sandy Mamoli explains how to avoid multi-tasking by using personal Kanban and other Agile practices applied at the individual level.
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7 Deadly Sins of Automated Software Testing
Adrian Smith covers symptoms, root problems and guidance on recommended solutions for avoiding automated testing mistakes.
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Evolving Mobile Architectures at MI9
Cameron Barrie, James Brett, Stewart Gleadow share lessons learned using Agile methodologies to build an iOS application, discussing its architecture and the benefits of hybrid apps.
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Visual Management: Leading with What You Can See
Craig Smith, Renee Troughton discuss improving visual management: different types of story walls, ways to visualize the product backlog, the important of queue columns and WIP limitation, etc.
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The Guessing Game: Alternatives to Agile Estimation
Neil Killick proposes ways to reduce risk and uncertainty, calculate a product’s price, determine delivery dates and roadmap, do Scrum and XP without using estimates.