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  • Esther Derby's Six Rules for Change

    Esther Derby identifies six rules to use when change needs to happen, so that the people involved are honored, and the complexity of the change is acknowledged. Creating an environment based on empathy, knowledge of the past, and a willingness to experiment, makes change less stressful.

  • How to Deal with Cognitive Biases That Hinder Collaboration

    People are hardwired to instantly decide who we trust, but also to work collaboratively in small groups. Cognitive biases can get in the way of collaboration, but when you understand how these biases work and what agile practices can do to help, you are more likely to build better interpersonal relationships and create successful products.

  • Scaling Teams to Grow Your Startup

    Once a startup becomes successful it needs to scale its teams and technology to grow. Scaling has to be done in way that the startup remains effective, and thus capable of quickly delivering products to satisfy the needs of the fast growing user base. Some of the challenges faced are hiring people and onboarding them, along with technology decisions that allow you to grow and get the right people.

  • "10% Time": The Pros and Cons from Elizabeth Pope at Agile on the Beach

    At the Agile on the Beach 2016 conference, Elizabeth Pope presented “10% Time: The Pros and Cons”, and discussed her experience of devoting a percentage of work time to R&D and learning, which was popularised by Google with their ‘20% time’. Key learnings included strive to reduce barriers to entry, support non-development teams, and encourage collaboration across the organisation.

  • How Agile and Architecture Parted and Finally Became Friends

    People stopped seeing the need to define the architecture or do software design due to incorrect interpretation of the agile manifesto, argued Simon Brown. Many software developers don’t seem to have a sufficient toolbox of practices and the software industry lacks a common vocabulary for architecture. A good architecture enables agility with just enough up front design to create firm foundations.

  • Key Takeaways from the 'Agile on the Beach' 2016 Conference: Day One

    At the sixth ‘Agile on the Beach’ conference, held in Cornwall, UK, several leading practitioners of agile software delivery presented the state-of-the-art and emerging trends within this domain. Key takeaways included the value of the scientific method to drive change; the use of Continuous Delivery (CD) for improving safety and speed; and the power of cognitive bias during the user testing.

  • Survey on the Need for an Agile Manifesto 2.0

    The survey on Agile Manifesto 2.0 investigates whether the Manifesto for Agile Software Development is still relevant and effective in today's environment. Kamlesh Ravlani, an Agile / Lean Coach and Scrum Trainer, created this survey to gain insight into the need for change in the Agile Manifesto. The survey is open to anyone who has experience with and an opinion about the Agile Manifesto.

  • Agile 2016 Keynote: Modern Agile

    At the recent Agile 2016 conference in Atlanta, Joshua Kerievsky, CEO of Industrial Logic and author of "Refactoring to Patterns" gave a thought-provoking keynote around the idea of Modern Agile.

  • Spotify Wants To Be Good at Failing

    Spotify wants to be really good at getting it wrong quickly and optimized for experimentation, said Marcus Frödin, director of engineering at Spotify. At Spark the Change London 2016 he presented a concept to learn from mistakes and breed success and gave examples of failures at Spotify and how they learned from them.

  • Stop Over-Engineering, Build What the Customer Really Needs

    After working with many different teams, Greg Young has found that they often are drastically over-engineeringing in their projects. Teams start to work on 9 month projects, but by thinking on the problem from another perspective they may be able to deliver 95% of the value in just a few weeks, Young claimed in his keynote at the recent DDD eXchange conference in London.

  • Paul Rayner Says DDD and Agile Can Coexist

    Domain-driven Design can be a good complement to an agile practice and care taken up front to avoid a 'waterfall approach' to design can avoid the worst design of all: no design.

  • Kevin Miyashiro on Agilility Readiness Canvas

    Kevin Miyashiro describes Agilility Readiness Canvas and its benefits to an organization.

  • Vale Agile Collaborator and Leader Jean Tabaka

    The Agile community has lost a thought leader, influencer and friend, Jean Tabaka, who passed away earlier this week. She was best known through her work as an Agile Fellow at CA Technologies (formerly Rally Software) and author of the book "Collaboration Explained: Facilitation Skills for Software Product Leaders".

  • Agile is Dead – Again

    Matthew (Ford) Kern and Miko have both recently written posts on the topic "Agile is Dead". Matthew relates it to the saturation of agile consulting and the speed of hype cycles. Miko links it to a need to go faster than the approaches embodied in the agile movement and replace agile with DevOps.

  • Wrike Releases Agile Marketing Survey Results 2016

    Wrike, a work management and collaboration platform company,recently surveyed 800 marketers about their use of Agile and released the survey results.

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