InfoQ Homepage Agile Content on InfoQ
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Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.
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Rapid and Reliable Releases
Rolf Russell & Andy Duncan discuss rapid and reliable releases from the build/release/devops perspective, considering relationships, metrics, required skills, and the need to cut waste and bottlenecks
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Risk, Lean Development & Profit: Getting Back to Basics
Robert N. Charette talks about challenging assumptions which leads to discovery and innovation, the relationship between risk and profit in Lean, and about the need to master risk management.
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Silos Are for Farmers: Production Deployments Using All Your Team
Julian Simpson thinks dev and ops should be one team, achieved through: collaboration, respecting everyone, having lunch together, co-location, discussing problems, joined retrospectives, etc.
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Standard Work and the Lean Enterprise
Alan Chedalawada discusses Standard Work for software organizations adopting Lean through: discovering best approaches, continually improving the standards, preserving the knowledge gained over time.
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The Need For Enterprise Agility – Vision and Case Study
Alan Shalloway discusses the need for lean enterprises to harmonize business with management and technical team. Eileen Shuter presents Vanguard’s journey adopting Agile then moving to Kanban.
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The Limited Red Society
Joshua Kerievsky demos Parallel Change, a way of refactoring meant to reduce time spent in red when code does not compile and tests do not pass. He also talks about Narrowed Change and takes questions
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Scrub & Spin: Stealth Use of Formal Methods in Software Development
Gerard Holzmann discusses Spin, a design analyzer tool, and Scrub, a code review tool, used by Jet Propulsion Laboratory to analyze and fix the software used for solar system exploration missions.
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Single Piece Flow in Kanban: A How-To
James Shore and Arlo Belshee present an approach to Kanban using simultaneous phases by introducing work cells based on two queues: what you are doing and what you are going to do.
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Scale at Facebook
Beside presenting the overall Facebook architecture and scaling solutions used, Aditya Agarwal talks about the iterative process of constantly improving the site, making sure to avoid over-engineering
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Bad Code, Craftsmanship, Engineering, and Certification
Robert C. Martin on writing good code starting with a bad code example, then addressing many topics like: Boy Scout rule, functions, arguments, craftsmanship, TDD, engineering, certification, etc.
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Facebook: Moving Fast at Scale
Robert Johnson talks about: the need to prepare for horizontal scalability, very short release cycles associated with a streamlined deploying process, and making the entire process faster every day.