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32:16
Development Follow 746 Followers

Meet Me in the Astrocade: Peace, Love, and 8-Bit Hardware Hacking

Posted by Rachel Simone Weil  on  Sep 30, 2018 Posted by Rachel Simone Weil Follow 0 Followers  on  Sep 30, 2018

Rachel Simone Weil discusses the value of the occasional retreat to work on niche, obsolete electronics, sharing her experience hacking decades-old hardware such as the Astrocade and NES.

34:49
AI, ML & Data Engineering Follow 1063 Followers

Using Artificial Intelligence to Test the Candy Crush Saga Game

Posted by Alexander Andelkovic  on  May 06, 2018 Posted by Alexander Andelkovic Follow 1 Followers  on  May 06, 2018

Alexander Andelkovic shows how King is training artificial intelligence bots to test its games by mimicking human interactions.

36:53
JavaScript Follow 457 Followers

Elm and Game Development, a Perfect Fit

Posted by Paulo Diniz  on  Mar 19, 2018 Posted by Paulo Diniz Follow 1 Followers  on  Mar 19, 2018

Paulo Diniz discusses the Elm architecture, how to use it as functional reactive programming for web game development.

54:32
Architecture & Design Follow 2531 Followers

Building Secure Player Experiences at Riot Games

Posted by David Rook  on  Jun 29, 2017 Posted by David Rook Follow 0 Followers  on  Jun 29, 2017

David Rook talks about the Riot Games Application Security program. He focusses on the tech and social aspects of the program and why he feels both are important when it comes to writing secure code.

24:57
NoSQL Follow 115 Followers

Modeling Complex Game Economy with Neo4j

Posted by Yan Cui  on  Oct 13, 2015 Posted by Yan Cui Follow 0 Followers  on  Oct 13, 2015

Yan Cui shares lessons learned using Neo4j to model the in-game economy of the "Here Be Monsters" game and automate the balancing process.

31:42
Architecture & Design Follow 2531 Followers

The Making of XRobots

Posted by Jan Koehnlein  on  Sep 30, 2015 Posted by Jan Koehnlein Follow 0 Followers  on  Sep 30, 2015

Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.

01:32:57
.NET Follow 438 Followers

Portable Code - The Trials of Porting Total War from Windows to Mac OS X

Posted by Tom Miles  on  Jul 23, 2015 Posted by Tom Miles Follow 0 Followers , Guy Davidson Follow 0 Followers  on  Jul 23, 2015

Guy Davidson, Tom Miles discuss 64-bit programming pitfalls, Unity builds, writing portable code, and persuading a large development team of varying levels of skill to write portable code as well.

01:07:13
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Retro Gaming with Lambdas

Posted by Stephen Chin  on  Oct 09, 2014 Posted by Stephen Chin Follow 0 Followers  on  Oct 09, 2014

Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.

54:40
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Finance's Forgotten Treasure: an Introduction to CQRS & Axon

Posted by Allard Buijze  on  Aug 31, 2014 1 Posted by Allard Buijze Follow 1 Followers  on  Aug 31, 2014 1

Allard Buijze introduces CQRS and related concepts along with case studies showing how it is used in finance, gaming and healthcare to meet the demands of modern web-based applications.

48:21
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WebGL & Real-time Web Communication

Posted by Peter Moskovits  on  Aug 10, 2014 Posted by Peter Moskovits Follow 0 Followers  on  Aug 10, 2014

In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.

41:26
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The Tools We’ve Built to Test a Game Engine

Posted by Dmytro Mindra  on  Aug 03, 2014 Posted by Dmytro Mindra Follow 0 Followers  on  Aug 03, 2014

Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.

39:48
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JavaScript and the Browser as a Platform for Game Development

Posted by David Galeano  on  Aug 03, 2014 Posted by David Galeano Follow 0 Followers  on  Aug 03, 2014

David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.

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