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User Stories: Re-Explained – You Think You Know until You Realise You Don't
Antony Marcano discusses using User Stories, tasks and features in disguise to release more value, sooner, with more flexibility and without dependencies.
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User Stories and How to Build what Your Customers Want
George Wilde shares how to write user stories that get everyone working together to build the things that customers actually want.
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Death by User Stories
Jenny Martin discusses what to do when the number of user stories grows large.
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Make Your User Stories Riveting
Seb Rose explores what a good user story should look like, discussing why many of them fail to live up to people's expectations.
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INVESTing in User Stories
Seb Rose explores what a good user story looks like, discussing the INVEST acronym to see if there is a replacement that describes the key elements of a good user story in a less ambiguous language.
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Two Sides of a Story
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
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Top 10 Agile Gotcha's and How to Recover
Michael Sahota discusses top 10 Agile gotchas: when release is ready, sprint meetings take too long, no retrospectives, people aren’t working together, getting new stories, stand-ups are boring, etc.
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Questions not Stories
Adrian Howard introduces a Lean Startup practice that could be complementary to stories: making hypothesis and creating experiments meant to validate or invalidate those hypothesis.
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Sky.com: Behind Britain’s Entertainment Infrastructure
Glenn Saqui and Jon Mullen present the process used at Sky.com: recruitment, work area, continuous integration, tools, pairing, weekly and daily process, story cards, and the production environment.
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From Concept to Product Backlog
Gerard Meszaros believes that we need to find the proper balance between upfront planning and decision deferring, explaining what should be going on from product conception to the user stories backlog
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Pragmatic Personas: Putting the User back in User Stories
Jeff briefly reviews the different ways that software is currently built and then describes how to create and use user personas to design and build software that has a better user experience.
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Agile Project Lifecycle: User Stories and Release Planning
In this presentation recorded during QCon London 2007, Rachel Davies, director of Agile Alliance, talks about the Agile development cycle starting with user stories and planning the releases.