David Staheli discusses approaches Microsoft is taking to plugin development, sharing experiences in reusing code across plugins for different IDEs, with demos of plugins in Eclipse, IntelliJ, and VS.
Rob Dodson dives into the Web Component ecosystem to show you how easy it is to use off-the-shelf components to create gorgeous multi-device applications.
Colin Burns takes a look at the creative forces shaping BBC’s approach to the future, examining how to create innovative experiences across different screens.
Tore Martin Hagen shares from his experience on how to compile and build software for multiple hardware platforms.
Grant Davies introduces Xamarin and demos creating a cross-platform mobile application.
Justin Sheets introduces Corona SDK, a framework for cross-platform mobile development done in Lua. Targeted especially at game development.
Cameron Barrie, James Brett, Stewart Gleadow share lessons learned using Agile methodologies to build an iOS application, discussing its architecture and the benefits of hybrid apps.
Blake Dournaee covers the often forgotten back-end architecture for mobile apps which should expose cross-platform APIs to mitigate some of the effects of mobile O/S fragmentation.
Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
Bijan Vaez discusses building large-scale cross-platform mobile apps with HTML5 including offline support, real-time interactivity, and device APIs (camera, GPS).