InfoQ Homepage Game Content on InfoQ
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“GameDay” – Achieving Resilience through Chaos Engineering
Pete Cohen and Matt Fellows discuss GameDay and chaos engineering, what they are, and how they were done successfully by some organizations.
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A Board Game Night with Geeks
Felienne Hermans explains how she used F# to determine if the game Quarto can end up in a tie or if there is always a winner. The technique used can be applied to scheduling and register allocation.
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Modeling Complex Game Economy with Neo4j
Yan Cui shares lessons learned using Neo4j to model the in-game economy of the "Here Be Monsters" game and automate the balancing process.
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The Making of XRobots
Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.
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How Serious Play Leads to Breakthrough Innovation
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.
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Open Agile Adoption - Reaching Escape Velocity
Stuart Turner explains how to achieve both rapid and sustained transformation with Open Agile Adoption which combines games, rites-of-passage and other techniques into a framework.
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Design by Gaming
Etienne Mineur discusses creating playful dynamics, a design practice that leads to new and original uses for existing technologies, including prototypes of his work.
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Retro Gaming with Lambdas
Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.
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WebGL & Real-time Web Communication
In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.
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The Tools We’ve Built to Test a Game Engine
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
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JavaScript and the Browser as a Platform for Game Development
David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.
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What Every Hipster Should Know About Functional Reactive Programming
Bodil Stokke demos building a complete video game from nothing in the span of a conference talk using functional reactive programming.