InfoQ Homepage Mobile Content on InfoQ
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RubyMotion Releases Android Public Beta
RubyMotion recently announced that its Android Support had entered public beta, which should allow early adopters to get started now developing for the Android platform. RubyMotion is a terminal based toolchain used to create native iOS, Mac, and now with this beta version, Android applications, using the popular Ruby language and tools.
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JavaOne Press Panel - Java EE and IoT
Oracle execs discuss developments and roadmap in Java EE and Internet of Things
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InfoQ User Survey 2014 - Participate and Get a Copy of the Results; Win a QCon Early Access Pass
InfoQ would like to better understand your information needs: the type of content you find interesting, tools & methodologies you are using, and how you interact with the site. Please help us by taking our 2014 user survey - the survey is anonymous and your replies will be kept confidential. Participate to receive a copy of the results along with a chance to win a QCon video early access pass.
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Online Resources to Get Started with iOS 8 Development
Apple has officially released iOS 8 today. During the months since its announcement at WWDC 2014, the number of online resources to get started with iOS 8 development has grown significantly. Here you can find a selection of resources that will guide you through iOS 8 new features and frameworks.
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New Device Mode in Google Chrome
In an upcoming Chrome release, Google upgraded DevTools with a new “Device Mode” to enable streamlined device display emulation, media query inspection, and a new network throttling tool. These tools make it easier for developers to emulate various devices and situations that their web page will encounter in the wild.
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IBM: 70% of Enterprises Are Using Big Data, Cloud, Mobile and Social
With Raising the game - The IBM Business Tech Trends Study (PDF) IBM has evaluated the current adoption landscape of 4 key technologies in the enterprise: Big Data & Analytics, Cloud, Mobile and Social, comparing today’s adoption with 2012’s and Pacesetters against Dabblers.
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research2guidance: The Most Preferred Cross-platform Tools
research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.
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CocosSharp: Xamarin Forks Cocos2D-XNA
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
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Amazon Web Services Mobile SDK Version 2 Brings in Enterprise Features for Better Development
Amazon has updated Web Services Mobile SDK with support for iOS, Android and Fire OS. It also introduces several new tools such as Cognito, Mobile Analytics, Kinesis Recorder and S3 Transfer Manager in addition to improvements and bug fixes.
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Missing Backend Services for Mobile
Jesper Richter-Reichhelm, Head of Engineering at Wooga, spoke at GOTO Amsterdam 2014 about unexpected difficulties to find commoditized back end services that suited Wooga's mobile games needs. Combining reasonable cost, integration with an existing tool chain and transparent access to data proved impossible more often than not, leading to in-house development of said services.
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Google Released LiquidFun 1.1, Open-source 2D Physics Engine
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
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Android to Include Ahead-Of-Time Compiler
Google announced the next version of the Android operating system at Google I/O 2014. Code named “L release,” in the most significant change to the system architecture a new runtime simply called the Android RunTime (ART) with an AOT compiler replaces the Dalvik virtual machine and its JIT compiler.
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InfoQ Mobile Site Launched
InfoQ has launched a mobile-specific version of the site that is optimized for smartphones and offers a faster user interface, with a smaller download footprint, whilst making the most of the limited screen real-estate.
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ART: The New Android Runtime
At Google I/O 2014, presenters Brian Carlstrom, Anwar Ghuloum, and Ian Rogers (all from Google) discussed ART (the Android RunTime). ART replaces Dalvik as the default platform for the next Android release. (A preview of the next Android release, termed Android L, is available as a download for developers. Android L will go public sometime in the fall.)
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Dartium Comes To Android
Dart 1.5 released last week with a focus on mobile development. This includes a version of Dartium that works on Android along with editor improvements to support debugging of mobile web apps built using Dart.