InfoQ Homepage Mobile Content on InfoQ
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IBM: 70% of Enterprises Are Using Big Data, Cloud, Mobile and Social
With Raising the game - The IBM Business Tech Trends Study (PDF) IBM has evaluated the current adoption landscape of 4 key technologies in the enterprise: Big Data & Analytics, Cloud, Mobile and Social, comparing today’s adoption with 2012’s and Pacesetters against Dabblers.
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research2guidance: The Most Preferred Cross-platform Tools
research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.
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CocosSharp: Xamarin Forks Cocos2D-XNA
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
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Amazon Web Services Mobile SDK Version 2 Brings in Enterprise Features for Better Development
Amazon has updated Web Services Mobile SDK with support for iOS, Android and Fire OS. It also introduces several new tools such as Cognito, Mobile Analytics, Kinesis Recorder and S3 Transfer Manager in addition to improvements and bug fixes.
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Missing Backend Services for Mobile
Jesper Richter-Reichhelm, Head of Engineering at Wooga, spoke at GOTO Amsterdam 2014 about unexpected difficulties to find commoditized back end services that suited Wooga's mobile games needs. Combining reasonable cost, integration with an existing tool chain and transparent access to data proved impossible more often than not, leading to in-house development of said services.
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Google Released LiquidFun 1.1, Open-source 2D Physics Engine
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
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Android to Include Ahead-Of-Time Compiler
Google announced the next version of the Android operating system at Google I/O 2014. Code named “L release,” in the most significant change to the system architecture a new runtime simply called the Android RunTime (ART) with an AOT compiler replaces the Dalvik virtual machine and its JIT compiler.
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InfoQ Mobile Site Launched
InfoQ has launched a mobile-specific version of the site that is optimized for smartphones and offers a faster user interface, with a smaller download footprint, whilst making the most of the limited screen real-estate.
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ART: The New Android Runtime
At Google I/O 2014, presenters Brian Carlstrom, Anwar Ghuloum, and Ian Rogers (all from Google) discussed ART (the Android RunTime). ART replaces Dalvik as the default platform for the next Android release. (A preview of the next Android release, termed Android L, is available as a download for developers. Android L will go public sometime in the fall.)
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Dartium Comes To Android
Dart 1.5 released last week with a focus on mobile development. This includes a version of Dartium that works on Android along with editor improvements to support debugging of mobile web apps built using Dart.
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Guidelines for Responsive Website Design
This article includes several guidelines for creating websites that scale for different screen sizes and form factors.
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Splitforce Updates Toolsuite for Mobile A/B Testing
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.
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Apple Releases Swift, a High-performance High-level Language for iOS and OSX
Today at WWDC 2014, Apple announced the beta availability of a new programming language, swift, which is set to ship with iOS 8 and OSX Yosemite later this year. Swift is a high-level programming language that will be familiar to JavaScript developers, but is compiled using LLVM to produce highly performant executable code for both OSX and iOS platforms.
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Xamarin.Forms Enables Truly Native Cross-platform UIs
Up until now one could write with Xamarin cross-platform native mobile applications that shared 80% of the code on average with the rest of 20% representing UI code that had to be written separately for each platform. The latest release, Xamarin 3.0, introduces Xamarin.Forms, a MVVM library for writing a single UI code in C# being executed natively on iOS, Android or Windows Phone.
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New Connector Links Heroku and Salesforce.com Data Repositories
Heroku – acquired by Salesforce.com in 2010 – has just introduced its first built-in integration service for the two cloud platforms. This bi-directional data synchronization between Heroku Postgres and the Salesforce (Oracle) database is positioned as a way to connect mobile, consumer facing applications hosted in Heroku with business systems running in Salesforce.